Insider Gaming: Ubisoft sources tell Skull and Bones has less than 1 milion players, incluiding free trial

John Elden Ring

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Insider Gaming sources have revealed that Skull and Bones, which is dubbed as Ubisoft’s first “AAAA game” by its CEO has less than one million players.

Speaking with sources, the game currently has around 850,000 players at the time of writing, which includes those who have opted to play the game with the eight-hour free trial provided by Ubisoft. At the moment, players are seemingly fairly engaged, with the average player playing between three and four hours a day. However, whether or not that will change once the free trial expires, or if will convert players into full purchases remains to be seen and we won’t likely get the data until the company’s next earnings call (around May 2024).

One major factor in low player numbers has been attributed to the decision to make the game fully priced at $70, a decision that has been criticized both publically and internally, sources said.

“I think we all know this is a $30-$40 game at best, but it’s not in our control to determine those things”,
said one employee who worked on the project.
 
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Zzero

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Someone tell those frogs that its "an Ubisoft Original" not "a Ubisoft Original".
 

Bryank75

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Ooof what a disaster, now compare all the marketing and free trials etc to Helldivers....

You dont have to do too much for a truly great game to succeed.
 
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Yurinka

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Ooof what a disaster, now compare all the marketing and free trials etc to Helldivers....

You dont have to do too much for a truly great game to succeed.
Skull & Bones has been under development since late 2013 / early 2014, and Helldivers since 2015/2016.

Helldivers 2 game credits has 1,235 people (1,220 professional roles, 15 thanks) with 1,432 in credits. I estimate Skull & Bones may be over twice that.
 
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Bryank75

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Skull & Bones has been under development since late 2013 / early 2014, and Helldivers since 2015/2016.

Helldivers 2 game credits has 1,235 people (1,220 professional roles, 15 thanks) with 1,432 in credits. I estimate Skull & Bones may be over twice that.

Thats very interesting, but the studio has around 100 devs, I believe?
 

AllBizness

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Skull & Bones has been under development since late 2013 / early 2014, and Helldivers since 2015/2016.

Helldivers 2 game credits has 1,235 people (1,220 professional roles, 15 thanks) with 1,432 in credits. I estimate Skull & Bones may be over twice that.
You managed to make it to the credits in a game that doesn't end? Fascinating.
 

peter42O

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No surprise here. Will never understand how Ubisoft could fuck up a ship pirate game when they have the fucking blueprint for it with Black Flag and Rogue. SMFH. With that said, since I have GameFly, I will be renting this game probably in May/June to see how it is as I am a Ubisoft fanboy and I rarely pass on at least trying out their games.