Insomniac Games Swells To Over 520 Employees

Unchained

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5 Dec 2022
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Insomniac Games, the studio responsible for the critically acclaimed Marvel’s Spider-Man and Ratchet & Clank franchises, has revealed on its LinkedIn profile that the company has grown to over 520 employees.

The studio is currently working on the highly anticipated Marvel’s Spider-Man 2 for PS5, which is scheduled for release in Fall 2023. Its PS5 output so far includes Marvel’s Spider-Man Remastered, Marvel’s Spider-Man: Miles Morales, and Ratchet & Clank: Rift Apart.

Insomniac Games was established in 1994 and has a long-standing history with PlayStation, having worked on the Spyro the Dragon and Ratchet and Clank franchises. The company has sold more than 70 million video games in its lengthy career so far, and is based in Burbank, California. Sony acquired the company in 2019.
 

Darth Vader

I find your lack of faith disturbing
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20 Jun 2022
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My bets
  • Spiderman 2 [Beta]
  • Wolverine [Alpha]
  • Multiplayer game [Alpha]
  • Unannounced SP game [Pre-production]
520 people is more than enough for a couple or even three games in full production depending on your pipeline. If Spiderman 2 is pretty much done, your artists can move elsewhere, for example.
 

Hezekiah

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Great to see them continue to expand. Can see them getting bigger still, 520 isn't that big when working on three games concurrently.
 

Yobo

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  • Naughty Dog is at 798
  • Insomniac is 522
  • Bungie is getting huge with 1,545 employees
  • Guerrilla has 418 employees
  • Santa Monica needs to scale up only 342
  • Firesprite has 237 employees
  • Sucker Punch with 185 could also grow a bit I feel
  • Firewalk has 133 employees
  • Haven also has 133 employees
  • Bend Studio 118 employees
  • London Studio 103 employees
  • Media Molecule has 100 employees
  • Bluepoint has 74 people
  • Housemarque surprisingly growing fast with 104 employees
  • Polyphony has 74
  • Team Asobi has 11 with these two I'm not sure if LinkedIn is much used in Japan though
  • Savage Game Studios is 30 employees
  • Nixxes is 72 employees
  • Valkyrie is 43 employees
  • San Diego Studios hasnt got a LinkedIn page for some reason
  • PixelOpus only has 1 employee? Maybe it's new page looks like the employees there link their profile to Playstation same as San Diego
  • Deviation (not bought yet) is at 131 employees

For interest if we look at Xbox

  • Mojang 965 employees
  • Zenimax Online 527 employees
  • Bethesda Game Studios 446 employees
  • Bethesda Softworks 1,112 employees
  • 343 has 422 employees
  • Playground Games has 375 employees
  • id Software has 293 employees
  • Rare has 289 employees
  • Arkane 265 employees
  • Obsidian has 263 employees
  • Turn 10 203 employees
  • Coalition has 182 employees
  • Machine Games 150 employees
  • Ninja Theory 137 employees
  • Undead Labs 135 employees
  • inXile 119 employees
  • Compulsion Games 82 employees
  • Double fine 79 employees
  • The Initiative has 49 employees
  • Alpha Dog 22 employees
  • Worlds Edge 11 employees
  • TangoGameworks 13 employees - same as Sony Japanese company LinkedIn presence
With Activision

  • Blizzard 5,808 employees
  • King 3,163 employees
  • Infinity Ward 658 employees
  • Sledgehammer Games 563 employees
  • Treyarch 592 employees
  • Beenox 492 employees
  • Raven Software 364 employees
  • High Moon Studios 260 employees
  • Toys for Bob 146 employees
  • Digital Legends 103 employees
At a glance it looks like MS is really bloated in places. Like how Undead Labs has 135 employees yet you compare their products to Sony Bend and it's night and day.

Sony could also use some beefing up in places but Naughty Dog and Insomniac are some of the biggest on any of the lists. They are definitely 2+ game studios at their size now and SSM are close. Sucker Punch and Bend feel a bit under resourced for the scale of games they are on now. Surprisingly the newer purchases like Haven, Firesprite and Firewalk are quite hefty so my expectation for what they are working on is going up

Surprising to me how huge the mobile devs are
 

anonpuffs

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How can rare only put out sea of thieves for 5 years while having almost 300 employees? Wtf are they doing over there??
 

Zzero

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9 Jan 2023
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[*]Bungie is getting huge with 1,545 employees
Source? Because Google has it at about half of that.

edit: Found it, you're using Growjo. No clue if they are right or if its everyone else who is right but I suspect there's some inflation in your source's data.

edit 2:

How can rare only put out sea of thieves for 5 years while having almost 300 employees? Wtf are they doing over there??
Everwild, they're a 2 project studio, at least.
 

Yobo

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Source? Because Google has it at about half of that.

edit: Found it, you're using Growjo. No clue if they are right or if its everyone else who is right but I suspect there's some inflation in your source's data.

edit 2:


Everwild, they're a 2 project studio, at least.
I'm using LinkedIn
 

Ludwig

Well-known member
9 Feb 2023
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  • Naughty Dog is at 798
  • Insomniac is 522
  • Bungie is getting huge with 1,545 employees
  • Guerrilla has 418 employees
  • Santa Monica needs to scale up only 342
  • Firesprite has 237 employees
  • Sucker Punch with 185 could also grow a bit I feel
  • Firewalk has 133 employees
  • Haven also has 133 employees
  • Bend Studio 118 employees
  • London Studio 103 employees
  • Media Molecule has 100 employees
  • Bluepoint has 74 people
  • Housemarque surprisingly growing fast with 104 employees
  • Polyphony has 74
  • Team Asobi has 11 with these two I'm not sure if LinkedIn is much used in Japan though
  • Savage Game Studios is 30 employees
  • Nixxes is 72 employees
  • Valkyrie is 43 employees
  • San Diego Studios hasnt got a LinkedIn page for some reason
  • PixelOpus only has 1 employee? Maybe it's new page looks like the employees there link their profile to Playstation same as San Diego
  • Deviation (not bought yet) is at 131 employees

For interest if we look at Xbox

  • Mojang 965 employees
  • Zenimax Online 527 employees
  • Bethesda Game Studios 446 employees
  • Bethesda Softworks 1,112 employees
  • 343 has 422 employees
  • Playground Games has 375 employees
  • id Software has 293 employees
  • Rare has 289 employees
  • Arkane 265 employees
  • Obsidian has 263 employees
  • Turn 10 203 employees
  • Coalition has 182 employees
  • Machine Games 150 employees
  • Ninja Theory 137 employees
  • Undead Labs 135 employees
  • inXile 119 employees
  • Compulsion Games 82 employees
  • Double fine 79 employees
  • The Initiative has 49 employees
  • Alpha Dog 22 employees
  • Worlds Edge 11 employees
  • TangoGameworks 13 employees - same as Sony Japanese company LinkedIn presence
With Activision

  • Blizzard 5,808 employees
  • King 3,163 employees
  • Infinity Ward 658 employees
  • Sledgehammer Games 563 employees
  • Treyarch 592 employees
  • Beenox 492 employees
  • Raven Software 364 employees
  • High Moon Studios 260 employees
  • Toys for Bob 146 employees
  • Digital Legends 103 employees
At a glance it looks like MS is really bloated in places. Like how Undead Labs has 135 employees yet you compare their products to Sony Bend and it's night and day.

Sony could also use some beefing up in places but Naughty Dog and Insomniac are some of the biggest on any of the lists. They are definitely 2+ game studios at their size now and SSM are close. Sucker Punch and Bend feel a bit under resourced for the scale of games they are on now. Surprisingly the newer purchases like Haven, Firesprite and Firewalk are quite hefty so my expectation for what they are working on is going up

Surprising to me how huge the mobile devs are
Linkedin is not a great source to gauge current employees.
 
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anonpuffs

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29 Nov 2022
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Source? Because Google has it at about half of that.

edit: Found it, you're using Growjo. No clue if they are right or if its everyone else who is right but I suspect there's some inflation in your source's data.

edit 2:


Everwild, they're a 2 project studio, at least.
Everwild has been rebooted how many times?
 

Yobo

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29 Jun 2022
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Linkedin is not a great source to gauge current employees.
It's literally the best source. It is updated by users employed there, and will be the quickest source to update when people are hired or leave

If anything it will undercount if some people put PlayStation or Microsoft as their employer instead of Naughty Dog or 343
 

Yurinka

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21 Jun 2022
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How can rare only put out sea of thieves for 5 years while having almost 300 employees? Wtf are they doing over there??
Many AAA games require more than 5 years to be developed. We know that they also have been working in at least another game, Everwild.

Also, the staff of the lead studio often is only around 10% of the total manpower behind a game. Most of the game is outsourced.
 

Zzero

Major Tom
9 Jan 2023
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It's literally the best source. It is updated by users employed there, and will be the quickest source to update when people are hired or leave

If anything it will undercount if some people put PlayStation or Microsoft as their employer instead of Naughty Dog or 343
Your Bethesda Softworks count has fewer people than the three Bethesda Studios below it counted up. You're lucky that I actually have been going through and doing headcounts today so here's a more accurate one for Sony (I don't have MS, sorry there.) Though I suspect some of the data is bad (Savage and Fabrik specifically) and others just don't seem to have data out there.

Valkyrie Entertainment ?
Bungie 826
Sucker Punch 160
Firewalk 129
Bend 113
San Mateo ?
PixelOpus 15
Santa Monica 400
Naughty Dog 497
Insomniac Games 520
San Diego ?
PSS Visual Arts ?
Bluepoint 70
Haven Studios 123
London Studio 90+
Media Molecule 50
Firesprite 265
Fabrik (Firesprite) 25
SIE XDev ?
Guerilla Games 360
Nixxes 55
Savage Game Studios 26
Housemarque 150
Team Asobi 60
Polyphony Digital 64
ForwardWorks ?
Lasengle (Aniplex) ?
Malaysia Studio ?
 

Ludwig

Well-known member
9 Feb 2023
258
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It's literally the best source. It is updated by users employed there, and will be the quickest source to update when people are hired or leave

If anything it will undercount if some people put PlayStation or Microsoft as their employer instead of Naughty Dog or 343
While that might be true. Sometimes people don't update it or forgot to. I am sure PS studios has expanded greatly. But I don't think bungie has 1500 employees.
Your Bethesda Softworks count has fewer people than the three Bethesda Studios below it counted up. You're lucky that I actually have been going through and doing headcounts today so here's a more accurate one for Sony (I don't have MS, sorry there.) Though I suspect some of the data is bad (Savage and Fabrik specifically) and others just don't seem to have data out there.

Valkyrie Entertainment ?
Bungie 826
Sucker Punch 160
Firewalk 129
Bend 113
San Mateo ?
PixelOpus 15
Santa Monica 400
Naughty Dog 497
Insomniac Games 520
San Diego ?
PSS Visual Arts ?
Bluepoint 70
Haven Studios 123
London Studio 90+
Media Molecule 50
Firesprite 265
Fabrik (Firesprite) 25
SIE XDev ?
Guerilla Games 360
Nixxes 55
Savage Game Studios 26
Housemarque 150
Team Asobi 60
Polyphony Digital 64
ForwardWorks ?
Lasengle (Aniplex) ?
Malaysia Studio ?
Where are you getting your numbers from?
 

Zzero

Major Tom
9 Jan 2023
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While that might be true. Sometimes people don't update it or forgot to. I am sure PS studios has expanded greatly. But I don't think bungie has 1500 employees.

Where are you getting your numbers from?
Google. Some employment websites, some sourced from Wikipedia citations, I did have some standards and didn't take LinkedIn headcounts or other dubious sources. Sadly, Sony's rather generic studio names (and the weird status of stuff like XDev and PSS VA) make them harder to Google and thus I couldn't find reliable numbers for some like San Diego.