Insomniac: If anything, it's got better since we were bought by PlayStation
An interview with Spider-Man 2 creative director Bryan Intihar about making the game, working at Insomniac and being bo…
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Of course, Insomniac's games aren't exactly 100-hour epic RPGs. And it's a big studio with multiple teams. Yet even so, 2020's Spider-Man: Miles Morales, 2021's Ratchet & Clank: Rift Apart and the upcoming Spider-Man 2 is an impressive level of output for any developer.
"There are a lot of people who have worked on all of these games," explains senior creative director Bryan Intihar.
"So we are always evolving and challenging ourselves to get better. Miles Morales had a better production process than Spider-Man 1. Ratchet & Clank had better production process than Miles. We are always evaluating and improving. Have we perfected it? No. But we are always asking how we can make the process better for everybody.
We are honest with ourselves that we don't do everything perfect, and that allows us to have that open mind about how we can be better. Not just in terms of making the game better, but also to feel better about coming to work every day. We will be learning a lot from this project as well."
The project Intihar is talking about is Spider-Man 2, which is the big PlayStation 5 exclusive that launches next month. And unlike other big PS5 games, such as God of War Ragnarok, Gran Turismo 7 and Horizon Forbidden West, this one really is a PlayStation 5 exclusive. There is no PS4 version.
There have been other PS5 exclusives, but this is by far the biggest and will no doubt be watched closely by those looking to evaluate the capabilities of Sony's console. Is that something the Spider-Man 2 team were conscious of during development?
"I don't think we were conscious that we were 'the first'," Intihar answers. "We knew from the beginning we were going to make Spider-Man 2 for PlayStation 5. And then it's about what the PlayStation 5 offers that we can take advantage of. We are very lucky to work with Mark Cerny [lead system architect on PS5]. Mark is one of the producers of the game. He is my mentor. I owe a lot to him in terms of who I am today professionally. Working with Mark helped us understand where the console is going. We knew about the SSD. And so that fantasy of players of 'I want to swing faster and faster and faster', we knew we could deliver that.
"But also... what is it about the console that allows us to deliver the vision for the game? We wanted our set pieces, our villain moments, to feel bigger. And we wanted to go seamlessly from below ground to above ground, to go from exterior to interior quickly. With the PS5 and the loading, we can do that a lot easier than before."
Spider-Man 2 isn't the first PS5-only game, but it is the biggest