Intel details different frame generation tech — ExtraSS uses extrapolation instead of AMD and Nvidia's approach of Interpolation

Gamernyc78

MuscleMod
Moderating
28 Jun 2022
20,386
16,648


Intel is preparing to introduce its own frame generation technology similar to DLSS 3 and FSR 3, called ExtraSS (via WCCFTech). Detailed at Siggraph Asia in Sydney, ExtraSS is not just a clone of DLSS 3 or FSR 3: instead of using frame interpolation, it uses frame extrapolation. Although these two methods are very similar, extrapolation has some advantages that could set ExtraSS apart from its competitors.

On the whole, ExtraSS is pretty similar to DLSS's and FSR's respective frame generation technology. Intel has built on top of XeSS and makes use of motion vectors and spatial data to improve visual quality, but with extrapolation, the data used to make a new frame is very different. Instead of using two frames to create a new one to insert in between (that's the inter in interpolation), extrapolation takes just one frame to generate the new one.

The obvious disadvantage here is the lack of extra data to put into Intel's algorithm. Extrapolation requires a higher resolution input and could still result in lots of visual glitches and artifacts, as Intel admits in its white paper. However, the benefit is that there is a reduced latency penalty compared to interpolation, which has to delay frames so it can generate new ones (otherwise, they'd show up out of order).


Nice to see differing approaches being applied. The tradeoffs here may make sense, by reducing the latency penalty maybe it's better for lower framerates like for IGPs, boosting smoothness, where for example AMDs really only works above 60fps anyway because of the lag applied
 
  • Like
Reactions: John Elden Ring

avenovah

Veteran
8 Jan 2023
666
821
Funny how so many PCHR asshats made fun of checkerboard rendering on the PS4, now they want fake frames on top of checkerboarding.
My friend has a 4090, Cyberpunk 2077 runs at ~30 fps at native resolution on max settings... but it's a different story with DLSS.
 

ToTTenTranz

Veteran
Icon Extra
4 Aug 2023
1,312
1,330
So in Intel's solution they don't need to wait until real-frame N+2 is complete to show fake-frame N+1.
That sounds like it'll result in a lot of glitches especially when changing panning direction (e.g. looking to the left right after looking to the right), but we'll see.





Funny how so many PCHR asshats made fun of checkerboard rendering on the PS4, now they want fake frames on top of checkerboarding.
What's "PCHR"?
Politically Correct Human Resources?

Also, all frames are fake. Rasterization isn't even a form of simulation, it's deception. Frame generation is only bad if you notice it's bad (latency, artifacts, etc.).
No one complained about frame interpolation when we did it in VR.
 

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,166
Where it’s at.
So in Intel's solution they don't need to wait until real-frame N+2 is complete to show fake-frame N+1.
That sounds like it'll result in a lot of glitches especially when changing panning direction (e.g. looking to the left right after looking to the right), but we'll see.






What's "PCHR"?
Politically Correct Human Resources?

Also, all frames are fake. Rasterization isn't even a form of simulation, it's deception. Frame generation is only bad if you notice it's bad (latency, artifacts, etc.).
No one complained about frame interpolation when we did it in VR.
PC Hamster Race. The dipshits on the annual hardware upgrade wheel.