May not age well but hey it's good to hear both sides...
Pure Xbox: On the Xbox side of things, PlateUp! is bringing its console version to Game Pass on day one. Was that an easy decision for you to make and how has the whole process been working with Microsoft?
Alastair: Definitely an easy choice. For my first game, PlateUp! has been a massive success, and I’m keen to bring it to as many players as possible. Game Pass is an obvious way to let as many people as possible experience the game. It’s been overwhelming to see the reception it’s had on PC and I hope that console players enjoy it as much as our PC players have. Bringing the game to Xbox has been a pretty smooth process overall. For my next game I’d probably do a few things differently when making the game, but thankfully there haven’t been any major hiccups!
Pure Xbox: Who approached who when it came to landing this game on Xbox Game Pass? Were Microsoft always keen, or did you present the idea to the Xbox team?
Simon: I’ve worked with the Game Pass team since it launched so have seen for myself the benefits of having a game in the service. Even before PlateUp! launched we could see we had a highly engaged community, and one which would play the game for extraordinary amounts of time during the pre-release playtests. We are really keen to get the game into the hands of as many people as possible, so Game Pass seemed the natural fit - and thankfully Microsoft agreed. They’ve been incredibly supportive during development and I can’t wait to see what players make of it on launch.
Interview: PlateUp! Dev Talks About 'The Benefits' Of Being Included In Xbox Game Pass
"Game Pass seemed the natural fit - and thankfully Microsoft agreed"
www.purexbox.com
Pure Xbox: On the Xbox side of things, PlateUp! is bringing its console version to Game Pass on day one. Was that an easy decision for you to make and how has the whole process been working with Microsoft?
Alastair: Definitely an easy choice. For my first game, PlateUp! has been a massive success, and I’m keen to bring it to as many players as possible. Game Pass is an obvious way to let as many people as possible experience the game. It’s been overwhelming to see the reception it’s had on PC and I hope that console players enjoy it as much as our PC players have. Bringing the game to Xbox has been a pretty smooth process overall. For my next game I’d probably do a few things differently when making the game, but thankfully there haven’t been any major hiccups!
Pure Xbox: Who approached who when it came to landing this game on Xbox Game Pass? Were Microsoft always keen, or did you present the idea to the Xbox team?
Simon: I’ve worked with the Game Pass team since it launched so have seen for myself the benefits of having a game in the service. Even before PlateUp! launched we could see we had a highly engaged community, and one which would play the game for extraordinary amounts of time during the pre-release playtests. We are really keen to get the game into the hands of as many people as possible, so Game Pass seemed the natural fit - and thankfully Microsoft agreed. They’ve been incredibly supportive during development and I can’t wait to see what players make of it on launch.