Interview: PlateUp! Dev Talks About 'The Benefits' Of Being Included In Xbox Game Pass

Gamernyc78

MuscleMod
28 Jun 2022
20,386
16,652
May not age well but hey it's good to hear both sides...


Pure Xbox: On the Xbox side of things, PlateUp! is bringing its console version to Game Pass on day one. Was that an easy decision for you to make and how has the whole process been working with Microsoft?

Alastair: Definitely an easy choice. For my first game, PlateUp! has been a massive success, and I’m keen to bring it to as many players as possible. Game Pass is an obvious way to let as many people as possible experience the game. It’s been overwhelming to see the reception it’s had on PC and I hope that console players enjoy it as much as our PC players have. Bringing the game to Xbox has been a pretty smooth process overall. For my next game I’d probably do a few things differently when making the game, but thankfully there haven’t been any major hiccups!

Pure Xbox: Who approached who when it came to landing this game on Xbox Game Pass? Were Microsoft always keen, or did you present the idea to the Xbox team?

Simon: I’ve worked with the Game Pass team since it launched so have seen for myself the benefits of having a game in the service. Even before PlateUp! launched we could see we had a highly engaged community, and one which would play the game for extraordinary amounts of time during the pre-release playtests. We are really keen to get the game into the hands of as many people as possible, so Game Pass seemed the natural fit - and thankfully Microsoft agreed. They’ve been incredibly supportive during development and I can’t wait to see what players make of it on launch.
 
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Sircaw

Pro Flounder
Moderating
20 Jun 2022
6,924
12,163
May not age well but hey it's good to hear both sides...


Pure Xbox: On the Xbox side of things, PlateUp! is bringing its console version to Game Pass on day one. Was that an easy decision for you to make and how has the whole process been working with Microsoft?

Alastair: Definitely an easy choice. For my first game, PlateUp! has been a massive success, and I’m keen to bring it to as many players as possible. Game Pass is an obvious way to let as many people as possible experience the game. It’s been overwhelming to see the reception it’s had on PC and I hope that console players enjoy it as much as our PC players have. Bringing the game to Xbox has been a pretty smooth process overall. For my next game I’d probably do a few things differently when making the game, but thankfully there haven’t been any major hiccups!

Pure Xbox: Who approached who when it came to landing this game on Xbox Game Pass? Were Microsoft always keen, or did you present the idea to the Xbox team?

Simon: I’ve worked with the Game Pass team since it launched so have seen for myself the benefits of having a game in the service. Even before PlateUp! launched we could see we had a highly engaged community, and one which would play the game for extraordinary amounts of time during the pre-release playtests. We are really keen to get the game into the hands of as many people as possible, so Game Pass seemed the natural fit - and thankfully Microsoft agreed. They’ve been incredibly supportive during development and I can’t wait to see what players make of it on launch.
He got a fat cheque, end of story.
 

emsoc

Newbie
4 Feb 2024
1
0
May not age well but hey it's good to hear both sides...


Pure Xbox: On the Xbox side of things, PlateUp! is bringing its console version to Game Pass on day one. Was that an easy decision for you to make and how has the whole process been working with Microsoft?

Alastair: Definitely an easy choice. For my first game, PlateUp! has been a massive success, and I’m keen to bring it to as many players as possible. Game Pass is an obvious way to let as many people as possible experience the game. It’s been overwhelming to see the reception it’s had on PC and I hope that console players enjoy it as much as our PC players have. Bringing the game to Xbox has been a pretty smooth process overall. For my next game I’d probably do a few things differently when making the game, but thankfully there haven’t been any major hiccups!

Pure Xbox: Who approached who when it came to landing this game on Xbox Game Pass? Were Microsoft always keen, or did you present the idea to the Xbox team?

Simon: I’ve worked with the Game Pass team since it launched so have seen for myself the benefits of having a game in the service. Even before PlateUp! launched we could see we had a highly engaged community, and one which would play the game for extraordinary amounts of time during the pre-release playtests. We are really keen to get the game into the hands of as many people as possible, so Game Pass seemed the natural fit - and thankfully Microsoft agreed. They’ve been incredibly supportive during development and I can’t wait to see what players make of it on launch.
spongebob squarepants interview GIF
 

Wing84

Active member
7 Feb 2024
176
151
I think all platforms should have a small indie games subscription. Seems to benefit the developers, platform and users while also being financially viable.

For AA-AAA; ehh. The financial part of it doesn't seem to make sense (until the sub costs like $40 a month).
 

reziel

Banned
12 Jun 2023
743
622
Pure Xbox: On the Xbox side of things, PlateUp! is bringing its console version to Game Pass on day one. Was that an easy decision for you to make and how has the whole process been working with Microsoft?

Pure Xbox: Who approached who when it came to landing this game on Xbox Game Pass? Were Microsoft always keen, or did you present the idea to the Xbox team?

Simon: I’ve worked with the Game Pass team since it launched so have seen for myself the benefits of having a game in the service. Even before PlateUp! launched we could see we had a highly engaged community, and one which would play the game for extraordinary amounts of time during the pre-release playtests. We are really keen to get the game into the hands of as many people as possible, so Game Pass seemed the natural fit - and thankfully Microsoft agreed. They’ve been incredibly supportive during development and I can’t wait to see what players make of it on launch.

Simon's comment of getting the game into the hands of as many people as possible is a doubled edged sword. Gamepass may bring more exposure but in terms of sales when you compare a $19.99 game on console to a $9.99 on steam you can easily see what is going to get more sales in the end. On another note wonder how much they were actually offered.
 
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Gamernyc78

Gamernyc78

MuscleMod
28 Jun 2022
20,386
16,652
Simon's comment of getting the game into the hands of as many people as possible is a doubled edged sword. Gamepass may bring more exposure but in terms of sales when you compare a $19.99 game on console to a $9.99 on steam you can easily see what is going to get more sales in the end. On another note wonder how much they were actually offered.
Yeah would love to hear the amount.
 
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