As many know, platform holders earn a standard 30% cut of any revenue made on their platform by third party titles. Platform fees are an enormous, low-risk, low-effort revenue stream for companies. Building a massive platform and clipping the ticket is a superior strategy to shipping titles on multiple platforms and risking the degradation of your platform, which makes Sony's move to PC (to a lesser extent) and Xbox's prostitution of all of their IP value-destructive decisions.
We know Xbox is losing 30% of the revenue of every title they port to and sell on PlayStation.
We know that publishers, when they have leverage, have the ability to demand a lower cut from platform holders. Activision did this for COD, even threatening to withhold COD from Xbox if they did not agree to a 20% cut.
We also know that Xbox owners do not buy titles at anywhere near the rates of PlayStation or Switch users. Instead, software sales of AAA titles rival the lowly Steam platform. Major publishers are wondering whether it's even worth releasing titles.
We know Xbox is not allowed to market COD as coming to Gamepass too loudly. Gamepass money has dried up. Satya's money has dried up. So how do you pay developers to support you?
Why has Square Enix suddenly changed their tune, after FFXIV's infamous flop on Xbox? Why is Sparking Zero by Namco Bandai back to being advertised on Xbox? Why is Konami teasing MGS4?
You cut your platform fee, probably down to 15-20%
So, is Xbox being slapped around like a ho by pretty much all publishers these days?
We know Xbox is losing 30% of the revenue of every title they port to and sell on PlayStation.
We know that publishers, when they have leverage, have the ability to demand a lower cut from platform holders. Activision did this for COD, even threatening to withhold COD from Xbox if they did not agree to a 20% cut.
We also know that Xbox owners do not buy titles at anywhere near the rates of PlayStation or Switch users. Instead, software sales of AAA titles rival the lowly Steam platform. Major publishers are wondering whether it's even worth releasing titles.
We know Xbox is not allowed to market COD as coming to Gamepass too loudly. Gamepass money has dried up. Satya's money has dried up. So how do you pay developers to support you?
Why has Square Enix suddenly changed their tune, after FFXIV's infamous flop on Xbox? Why is Sparking Zero by Namco Bandai back to being advertised on Xbox? Why is Konami teasing MGS4?
You cut your platform fee, probably down to 15-20%
So, is Xbox being slapped around like a ho by pretty much all publishers these days?