It would take over 300 real days to walk across Light No Fire’s world

Gamernyc78

MuscleMod
28 Jun 2022
20,386
16,652

1702494992931.png

Set on a fantasy planet the size of Earth, as told on the Light No Fire website, Hello Games’ upcoming release is also a procedurally generated experience, like No Man’s Sky before it. Unlike the over 18 quintillion planets in a procedural universe, however, Light No Fire’s world will be one densely packed planet. But what does that mean for traversal?

Humans walk, on average, at a speed of 3.1 miles per hour. The circumference of Earth, so the distance around the equator, is 24,901 miles long. If you were to start at one point in the equator and then continuously walk until you reach the same point again, it would take you roughly 8,032 hours, or a whopping 334 days. And we can’t stress this enough, but that is real-time. Almost a year of your life, walking a virtual planet. While we have yet to play the game, we can imagine it’ll be one of the best open world games on the scale alone.

For reference, TheyCallMeConor took 12 hours to walk halfway around a planet in No Man’s Sky, despite Hello Games’ Sean Murray stating that each of the planets would be ‘planet-sized’ in No Man’s Sky. Considering that Light No Fire’s world could take you over 334 days of constant real-life walking, that puts No Man’s Sky’s roughly 24-hour planet marathons to shame.
 
  • haha
Reactions: Hastelander

flaccidsnake

Veteran
2 May 2023
2,997
2,526
When you're dealing with so much procedural content, bold claims like this are pointless. You can imagine them saying something like "it would take you 100 years to see every planet in No Man's Sky", and you would have totally wasted your life doing it. There has to be some balance between the infinite content of procedural generation and human-crafted content/mechanics that actually engage the player. Even with the admirable commitment to improving No Man's Sky, it never found a balance to hook me. Light No Fire looks very promising, but I want to hear about the art and the vision of the game rather than how big it will be.
 
OP
OP
Gamernyc78

Gamernyc78

MuscleMod
28 Jun 2022
20,386
16,652
When you're dealing with so much procedural content, bold claims like this are pointless. You can imagine them saying something like "it would take you 100 years to see every planet in No Man's Sky", and you would have totally wasted your life doing it. There has to be some balance between the infinite content of procedural generation and human-crafted content/mechanics that actually engage the player. Even with the admirable commitment to improving No Man's Sky, it never found a balance to hook me. Light No Fire looks very promising, but I want to hear about the art and the vision of the game rather than how big it will be.
Agree.
 
  • Like
Reactions: Hastelander