Konami is looking to employ game creators for "large-scale" Silent Hill projects

Gamernyc78

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"The 'Silent Production Team' is recruiting artists, planners, engineers, and project manager," Konami explained in the recruitment drive, as translated by Google Translate. "Please join us in this work, which has many fans overseas! A chance to be involved in game production in a cutting-edge development environment."

The call is particularly interesting given most of the Silent Hill projects we know about – including Silent Hill Townfall, Silent Hill f, and Silent Hill 2 Remake – are all being developed by external studios.

Perhaps unsurprisingly, then, some fans are wondering if this correlates with the mysterious Silent Hill Message, which is seemingly not as dead as some fans feared, or another as-yet-unannounced mainline game that, unlike recent tradition, is being developed internally.
 

avenovah

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"The 'Silent Production Team' is recruiting artists, planners, engineers, and project manager," Konami explained in the recruitment drive, as translated by Google Translate. "Please join us in this work, which has many fans overseas! A chance to be involved in game production in a cutting-edge development environment."

The call is particularly interesting given most of the Silent Hill projects we know about – including Silent Hill Townfall, Silent Hill f, and Silent Hill 2 Remake – are all being developed by external studios.

Perhaps unsurprisingly, then, some fans are wondering if this correlates with the mysterious Silent Hill Message, which is seemingly not as dead as some fans feared, or another as-yet-unannounced mainline game that, unlike recent tradition, is being developed internally.
And here's Mikami's new studio.
 

KiryuRealty

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Too bad they treated all the staff that made the original trilogy so badly that they’d never work with Konami again!
 

Kokoloko

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Sony should really invest in Koanmi IP. As in buy them. Konami doesnt know how to work with them and burnt most there developer bridges
 

Dr Bass

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So much buzz around an IP with such a low ceiling. Konami pretty much.
Silent Hill 2 is maybe the best horror game ever made, and one of the few games to exist that actually has some decent writing and characterization. Not sure what you mean here.

That said this series is done and dusted IMO. As it should be after so many titles. They should have stopped at 2, 3, or 4, with 2 being more than a great stopping point. I thought the story in 3 was just dumb (incredible visuals for PS2 though), but I did like that part of 4 was an homage to Rear Window and was kind of its own separate thing.

But the way forward is to make something new. The story just gets more and more tangled up and stupid the more sequels they try and tack on, and they will never recapture the magic of the original two games. The original creators aren't there and the vision also isn't there.

Oh well. That's how it seems to go in the entertainment industry.

Sony should really invest in Koanmi IP. As in buy them. Konami doesnt know how to work with them and burnt most there developer bridges

Sony should not buy these IPs IMO. Castlevania and Silent Hill were some of my favorite franchise in the past, but they belong there. They should still be available to play, but those series were at their peak when they were fresh and exciting. The only way to recapture that feeling is to once again create something that is new, now.
 

Johnic

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A couple of years ago Konami restructured and reformed a new gaming division, compromised of the majority of former Kojima Productions staff. I wonder what they;re working on if they;re trying to outsource all these games.
 

reziel

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Sony should really invest in Koanmi IP. As in buy them. Konami doesnt know how to work with them and burnt most there developer bridges
As much as I agree with you. Sony doesn't strong arm into companies and tear them apart to make their games this would be a terrible decision for their reputation. Besides we don't know how well received the Silent Hill franchise would be with the younger generation today. Atleast not until the remake comes out.
 
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Kokoloko

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As much as I agree with you. Sony doesn't strong arm into companies and tear them apart to make their games this would be a terrible decision for their reputation. Besides we don't know how well received the Silent Hill franchise would be with the younger generation today. Atleast not until the remake comes out.

I just think there IPs are a waste with current Konami. And loads of there games are close to the PS fanbase, MGS, Silent Hill, Suikoden, Zone of Enders etc.

Silent Hill with Toyama would be great or even getting Kojima to help out.
 
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KiryuRealty

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Silent Hill 2 is maybe the best horror game ever made, and one of the few games to exist that actually has some decent writing and characterization. Not sure what you mean here.

That said this series is done and dusted IMO. As it should be after so many titles. They should have stopped at 2, 3, or 4, with 2 being more than a great stopping point. I thought the story in 3 was just dumb (incredible visuals for PS2 though), but I did like that part of 4 was an homage to Rear Window and was kind of its own separate thing.

But the way forward is to make something new. The story just gets more and more tangled up and stupid the more sequels they try and tack on, and they will never recapture the magic of the original two games. The original creators aren't there and the vision also isn't there.

Oh well. That's how it seems to go in the entertainment industry.



Sony should not buy these IPs IMO. Castlevania and Silent Hill were some of my favorite franchise in the past, but they belong there. They should still be available to play, but those series were at their peak when they were fresh and exciting. The only way to recapture that feeling is to once again create something that is new, now.
If you really want to lock it down, Silent Hill ended with the third game.

The Room was developed as a standalone, unrelated game, but Konami brass lacked confidence in it and had the Silent Hill stuff shoehorned in to boost sales.

Everything after that is random cargo cult sequels by non-Japanese devs, which is why none of it feels right. A lot of what made Silent Hill work was then-Horror touches and the not-quite-perfect westernization of the acting and writing.
 
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If you really want to lock it down, Silent Hill ended with the third game.

The Room was developed as a standalone, unrelated game, but Konami brass lacked confidence in it and had the Silent Hill stuff shoehorned in to boost sales.

Everything after that is random cargo cult sequels by non-Japanese devs, which is why none of it feels right. A lot of what made Silent Hill work was then-Horror touches and the not-quite-perfect westernization of the acting and writing.
I like silent hill the room I think 'the room' is actually James Sunderland's apartment , I also really liked shattered memories on the Wii & there's one for psp that I hope gets added to premium that I never played but I think looks good like the original ones
 

Dr Bass

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If you really want to lock it down, Silent Hill ended with the third game.

The Room was developed as a standalone, unrelated game, but Konami brass lacked confidence in it and had the Silent Hill stuff shoehorned in to boost sales.

Everything after that is random cargo cult sequels by non-Japanese devs, which is why none of it feels right. A lot of what made Silent Hill work was then-Horror touches and the not-quite-perfect westernization of the acting and writing.
That makes complete sense. I did still enjoy 4 a bit, I thought it had some interesting ideas as a horror game (and like I said, loved the homage to Rear Window, small as it was). But yeah 3 was the end of the story obviously. And it feels similar to Godfather 3 to me in that it was also completely pointless too (also felt like it kinda ruined the first game).