Last Epoch director admits his optimistic launch expectations 'aged like milk' as its servers struggle under the weight of 160K players
The offline mode seems to be the safest way to play still.
www.pcgamer.com
Last Epoch had its full 1.0 release yesterday and immediately started suffering from its success. "Within 20 minutes of launch 150,000 people had joined us," game director and founder of Eleventh Hour Games Judd Cobler wrote on Reddit yesterday. "This did mean that all of our scale testing efforts were immediately put to the test, and unfortunately a service failed in a way that we didn’t suspect, and we immediately went to work to investigate and resolve it."
Players experienced disconnects and abnormally long loading times as they transitioned between areas. Despite the developer's efforts throughout the last 24 hours, those issues persisted until a few hours ago when the servers seemingly shut down. I was able to connect to the online mode of the game shortly after, but area transitions still take up to several minutes to work.