[Translation]
Global video game leader Sony is pursuing close business cooperation with the domestic content industry. Our gaming industry is expanding its horizons with video games and expansion reality content. As the conflict between the two governments eases, the likelihood of adding resilience to expanding content collaboration between the two countries increases. Reporter Lyrical root reports.
[In-house use]
Sony flocked to the palace as Microsoft (MS) pushed for the acquisition of Activision Blizzard. If MS, who has been competing for 30 years with video game content, is finally successful in acquiring Blizzard, Sony will be at bay.
Apple recently announced its launch with XRcontent-only headset Apple Vision Pro. Apple jumped into the mixed real-sense content competition, which was chosen as the next-generation battlefield for Sony and MS, heightened Sony's tension.
Sony recently noticed the Korean content industry and raised the ball to secure the right. This is because the share of video game production in Korea, where PConline and mobile games were the main ones, is gradually increasing.
In addition to the performance of the video game versions of the Battleground and Black Desert, Neowiz's P lies, Shift-up's Stella Blade, and En-Soft's TL are eye-catching as they are developed as speed video games.
Sony is pursuing business and collaboration with them. In particular, Peralibis, ahead of the launch of the'Red Desert', is discussing Sony's partnership, including equity investors, to secure exclusive content.
Neowiz, Comtus, and Ensisoft are also cited as partners whose collaboration with Sony is under way.
Conflicts between the two governments in Korea have reached the pole. The recent entry into the conflict is entering the side of the resolution, adding power to this move.
[Investor Relations: Unlike the previous one, an environment has been created that does not require companies from both countries to work closely to promote close collaboration, such as equity investments, and a real close collaborative discussion is taking place].
Our company is also looking to be an opportunity to break the stagnation of the existing PConline game and mobile game Wijou market, which raises the question of whether it will succeed in external expansion. It is a lyrical root of the money-to-day broadcast.
Seojung-gyun MoneyBroadcast MTN reporter
Sony's'Love Call' to the K-game'...After expanding Hany-Japan content collaboration
[anchoment]Global video game leader Sony is pursuing close business cooperation with the domestic content industry. Our gaming industry is expanding its horizons with video games and expansion reality content. As the conflict between the two governments eases, the likelihood of adding resilience to expanding content collaboration between the two countries increases. Reporter Lyrical root reports.
[In-house use]
Sony flocked to the palace as Microsoft (MS) pushed for the acquisition of Activision Blizzard. If MS, who has been competing for 30 years with video game content, is finally successful in acquiring Blizzard, Sony will be at bay.
Apple recently announced its launch with XRcontent-only headset Apple Vision Pro. Apple jumped into the mixed real-sense content competition, which was chosen as the next-generation battlefield for Sony and MS, heightened Sony's tension.
Sony recently noticed the Korean content industry and raised the ball to secure the right. This is because the share of video game production in Korea, where PConline and mobile games were the main ones, is gradually increasing.
In addition to the performance of the video game versions of the Battleground and Black Desert, Neowiz's P lies, Shift-up's Stella Blade, and En-Soft's TL are eye-catching as they are developed as speed video games.
Sony is pursuing business and collaboration with them. In particular, Peralibis, ahead of the launch of the'Red Desert', is discussing Sony's partnership, including equity investors, to secure exclusive content.
Neowiz, Comtus, and Ensisoft are also cited as partners whose collaboration with Sony is under way.
Conflicts between the two governments in Korea have reached the pole. The recent entry into the conflict is entering the side of the resolution, adding power to this move.
[Investor Relations: Unlike the previous one, an environment has been created that does not require companies from both countries to work closely to promote close collaboration, such as equity investments, and a real close collaborative discussion is taking place].
Our company is also looking to be an opportunity to break the stagnation of the existing PConline game and mobile game Wijou market, which raises the question of whether it will succeed in external expansion. It is a lyrical root of the money-to-day broadcast.
Seojung-gyun MoneyBroadcast MTN reporter
소니, K-게임에 '러브콜'...한일 콘텐츠 협업 확대 나서
[앵커멘트] 글로벌 비디오게임 강자 소니가 국내 콘텐츠 업계와 밀접한 사업협력을 추진하고 있습니다. 우리 게임산업이 비디오게임과 확장현실 콘텐츠로 지평을 넓혀가고 있는데다 한
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