Bender brushed off those comments, which are hardly the first of their kind and feel like siblings of the 'dead game' accusations that get thrown around whenever a game's concurrents dip, as "one of the facts of life" that inevitably come with launching a successful game. What commenters actually want isn't always what they say they want, he said, particularly with regard to the hiring spree pitch.
"What they're probably not thinking about is that that's just fundamentally not the way things work,
said Bender.
"The best growth is very slow. It's keeping the core vision intact. It's the importance of Greg [Styczeń] and his work process. And so, as a result, people are going to be clamoring [for updates], and I think that's just virtually guaranteed. There's no pace of updates that would not result in people clamoring for more, and would not result in a bunch of people saying the ideal solution is to just hire 50 people."