Introducing Our Open Mixed Reality Ecosystem | Meta
We’re opening up the operating system that powers our Meta Quest devices to third-party hardware makers and making it easier for developers to build mixed reality apps that reach a wide audience.
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Meta dropped this news a few hours ago. Meta is allowing other hardware manufacturers to take advantage of core technologies that power their VR hardware. No longer would a hardware vendor have to develope their own method for Inside Out Tracking (IOT), hand tracking, spatial relationship algorithms, etc.. Other VR makers can now skip these steps and pour their investments directly into designing the hardware that they think will allow them to get into the VR market. This can be huge, as it will allow for not only more hardware options, but more consistent targets for developers, on the software side at least.
Meta also leaves the door open for alternative store fronts. While a 3rd party VR manufacturer's headset will allow their potential customers to purchase and run applications from the Quest store, Meta has publicly stated, repeatedly, that they have no intention of locking out other methods of software delivery. In theory, a VR headset can come bundled with an itch.io storefront or a manufacturer ran storefront. I don't see many downsides, to the customer, that come from these developments.