New banner - Seems focused on Assassins Creed Codename Red and features a potential female protagonist and the game logo

Gamernyc78

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Writer Pierre Boudreau has updated his LinkedIn page with this new banner that seems focused on Assassins Creed Codename Red and features a potential female protagonist and the logo of the game​


 
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Bryank75

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Looks alright but has none of the flair of Ghost of Tsushima and I doubt it will have gameplay even half as good... but I'm open to have my mind changed.
 
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Gamernyc78

Gamernyc78

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Looks alright but has none of the flair of Ghost of Tsushima and I doubt it will have gameplay even half as good... but I'm open to have my mind changed.
Too much saturation with these games, they need to put them on a hiatus for a few years.
 
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Zzero

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Is this the mobile one? Didn't they already show gameplay? How many of these fucking things are they going to shit out at once? Mirage, Red, Hexe, that online hub thing and if Red isn't the mobile title then you can throw that one in too.

And yes, I do make this comment in every AC thread. I'll stop when it stops being true.
 
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Box

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Looks alright but has none of the flair of Ghost of Tsushima and I doubt it will have gameplay even half as good... but I'm open to have my mind changed.

Just wait for Ghost 2 to be announced and destroy AC Red
 
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historia

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Good lord.

Imagine if Baghdah, Alexandria, Athen, that slum from Scandanavia, and now what ever place in feudal Japan look samey with the same population demographics, maybe a bit architecture

What is the point of buying these new games?
 

Bryank75

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Good lord.

Imagine if Baghdah, Alexandria, Athen, that slum from Scandanavia, and now what ever place in feudal Japan look samey with the same population demographics, maybe a bit architecture

What is the point of buying these new games?

That's a huge part of the problem, no matter if they say it's in Japan or China or Russia or wherever...it just never really feels different. It's just like a thin veil over the same design. It is the exact same design philosophy at the very least.
 

historia

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That's a huge part of the problem, no matter if they say it's in Japan or China or Russia or wherever...it just never really feels different. It's just like a thin veil over the same design. It is the exact same design philosophy at the very least.
I would say different artstyle would help.

Let's say East Asian country has unique art design, a bit colorful and with green, red. East Asian is homogenous so only have Asians like Chinese, Japanese, Mongols.

Mediterean like washed out, light green of olive and light yellow of sand bricks, like Odyssey. Demographics is strictly Greeks.

Baghdah, golden sand with a bit blue, and since baghdah is in Silk Roads, maybe add colorful silk with blue, red color and. Demographic there is strictly brown people, Arabs.

Seem Ubisoft only nailed half of these and then adding their own genetic touches so none of it stands out. If they want to add sub-Sahara Africans, they could make a game take place in that. There are a few unknown ancient civilizations took place in sub-Sahara Africa, maybe take creative freedom with it?



Feel like they just like to make historical games that is popular, and depict the demography of modern day Western cities. They probably can't imagine anything, because modern writers lacks the imagination and creativity
 
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Gamernyc78

Gamernyc78

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I would say different artstyle would help.

Let's say East Asian country has unique art design, a bit colorful and with green, red. East Asian is homogenous so only have Asians like Chinese, Japanese, Mongols.

Mediterean like washed out, light green of olive and light yellow of sand bricks, like Odyssey. Demographics is strictly Greeks.

Baghdah, golden sand with a bit blue, and since baghdah is in Silk Roads, maybe add colorful silk with blue, red color and. Demographic there is strictly brown people, Arabs.

Seem Ubisoft only nailed half of these and then adding their own genetic touches so none of it stands out. If they want to add sub-Sahara Africans, they could make a game take place in that. There are a few unknown ancient civilizations took place in sub-Sahara Africa, maybe take creative freedom with it?



Feel like they just like to make historical games that is popular, and depict the demography of modern day Western cities. They probably can't imagine anything, because modern writers lacks the imagination and creativity
Definitely need to switch things up besides gender protagonist and locations. Valhalla seemed fun as I watched my son play btw.
 
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I would say different artstyle would help.

Let's say East Asian country has unique art design, a bit colorful and with green, red. East Asian is homogenous so only have Asians like Chinese, Japanese, Mongols.

Mediterean like washed out, light green of olive and light yellow of sand bricks, like Odyssey. Demographics is strictly Greeks.

Baghdah, golden sand with a bit blue, and since baghdah is in Silk Roads, maybe add colorful silk with blue, red color and. Demographic there is strictly brown people, Arabs.

Seem Ubisoft only nailed half of these and then adding their own genetic touches so none of it stands out. If they want to add sub-Sahara Africans, they could make a game take place in that. There are a few unknown ancient civilizations took place in sub-Sahara Africa, maybe take creative freedom with it?



Feel like they just like to make historical games that is popular, and depict the demography of modern day Western cities. They probably can't imagine anything, because modern writers lacks the imagination and creativity

I get what you're saying but for Red your argument is a bit dumb because the African guy in the game is based on an IRL African weapons retainer/unofficial samurai (to say, he did fight alongside them but not sure if he got an actual title. Probably not) known as Yusuke.

As a main protagonist in Red? Maybe a bit of a stretch. But there are grounds for them being in the game in some capacity, for sure. If it were up to me I'd of made them a travelling weapons & armor merchant that maybe you could recruit to fight alongside you battle in the back half of the game, depending on certain conditions met earlier on. Kind of like a Summon out a FF game or something.
 

historia

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I get what you're saying but for Red your argument is a bit dumb because the African guy in the game is based on an IRL African weapons retainer/unofficial samurai (to say, he did fight alongside them but not sure if he got an actual title. Probably not) known as Yusuke.

As a main protagonist in Red? Maybe a bit of a stretch. But there are grounds for them being in the game in some capacity, for sure. If it were up to me I'd of made them a travelling weapons & armor merchant that maybe you could recruit to fight alongside you battle in the back half of the game, depending on certain conditions met earlier on. Kind of like a Summon out a FF game or something.
This is Ubisoft so I bet you it'll not just stop at one dude that is historically accurate.

They gonna make up some lores too.
 
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This is Ubisoft so I bet you it'll not just stop at one dude that is historically accurate.

They gonna make up some lores too.

Well it is a fictional story in a video game so it's not beholden to be 100% historically accurate like a drama or even docu-drama would be, FWIW.

On that note Ubisoft's free to do what they want; I think at some point we have to ask if we're asking creatives to actually create unimpeded or if we're at times ironically demanding them to censor their own creative ideas to suit our whims (whatever those may be). People can vote with their wallets, but beggars can't be choosers, either.

Personally I think it'll just be Yusuke and that's probably it. Maybe there'll throw a Tom Cruise lookalike in there too, I mean it'd be kind of historically accurate if they did. I'd also be interested to see if that generated any similar controversy, or if complaints would "conveniently" cease.
 

Zzero

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Well it is a fictional story in a video game so it's not beholden to be 100% historically accurate like a drama or even docu-drama would be, FWIW.

On that note Ubisoft's free to do what they want; I think at some point we have to ask if we're asking creatives to actually create unimpeded or if we're at times ironically demanding them to censor their own creative ideas to suit our whims (whatever those may be). People can vote with their wallets, but beggars can't be choosers, either.

Personally I think it'll just be Yusuke and that's probably it. Maybe there'll throw a Tom Cruise lookalike in there too, I mean it'd be kind of historically accurate if they did. I'd also be interested to see if that generated any similar controversy, or if complaints would "conveniently" cease.
If these guys were actually unleashed to do what they wanted it probably wouldn't be Assassin's Creed at all. And with Ubisoft's philosophy of spreading dev work around the world its a stretch to even call most of the work being done creative at all. Hundreds of people are milling away at it with no actual input on their job.
 
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If these guys were actually unleashed to do what they wanted it probably wouldn't be Assassin's Creed at all. And with Ubisoft's philosophy of spreading dev work around the world its a stretch to even call most of the work being done creative at all. Hundreds of people are milling away at it with no actual input on their job.

Well to some degree that could be said about almost all studios in the AAA space, some just have it a lot better than others when it comes to what projects they're allowed to work on to completion. Ubisoft have to spread dev work globally because of the growing complications of modern AAA game dev especially for open-world games.

These games require massive teams with tons of manpower and time alongside resources, so if you have teams across the world who can contribute to getting things done in a timely fashion, you'd use them. And whether good or bad, enough of the market like these AssCreed games enough so that Ubisoft keep making new installments; even some of the people here and online complaining about Red are going to buy it Day 1.

If they feel these games existing or being too quickly iterative are a problem, then their buying habits enable it.
 

Zzero

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Well to some degree that could be said about almost all studios in the AAA space, some just have it a lot better than others when it comes to what projects they're allowed to work on to completion. Ubisoft have to spread dev work globally because of the growing complications of modern AAA game dev especially for open-world games.

These games require massive teams with tons of manpower and time alongside resources, so if you have teams across the world who can contribute to getting things done in a timely fashion, you'd use them. And whether good or bad, enough of the market like these AssCreed games enough so that Ubisoft keep making new installments; even some of the people here and online complaining about Red are going to buy it Day 1.

If they feel these games existing or being too quickly iterative are a problem, then their buying habits enable it.
That sidesteps the point about letting creatives create, something which pretty much stopped happening in AC after 2.