Newzoo just released a new report.
It will help you understand why companies like Sony are expanding in GaaS, PC, 1st (and 3rd) person shooters, emerging markets or cloud gaming:
Newzoo just released a new report:
PC grew more than consoles during 2023 (game+addons+game subs graph, doesn't include hardware and accesories)
Add-on revenue (so mostly GaaS) was 42% of the game revenue in PC and 41% in console for USA+UK (not worldwide numbers for this graph):
Obviously pre-pandemic+covid bump had a bigger gwoth that PC+console will have during going back to normality and next few years:
Userbase growth is expected to slow down, but the userbase is huge and continues growing:
Most of the most played games in PC+home consoles are multiplatform GaaS:
After lockdowns playtime decreased because people went back to activities outside home:
Playtime is focused on a few dozen games, which are multiplatform GaaS released in previous years:
59% of the new 2023 titles revenue came from new GaaS. 90% of the new 2023 titles revenue was made by 43 games:
3 of the 4 most played genres in PC and console are shooters:
Less than 3 dozen publishers made 80% of the console+PC 2023 MAU:
Popular IPs including remasters/remakes perform better among top titles:
Cinema+tv show adaptations increaase related IP game MAU:
CoD and FIFA succesfully expanded to mobile, better reaching new countries and female audience:
19% of the players play in both console(PS or XB or Nintendo) and PC. 44% of the PC players also play on console. 46% of the console players also play on PC:
New PC or console gamers come mostly from emerging markets, where there's potential for cloud gaming, which is already starting to work there:
It will help you understand why companies like Sony are expanding in GaaS, PC, 1st (and 3rd) person shooters, emerging markets or cloud gaming:
Newzoo just released a new report:
PC grew more than consoles during 2023 (game+addons+game subs graph, doesn't include hardware and accesories)
Add-on revenue (so mostly GaaS) was 42% of the game revenue in PC and 41% in console for USA+UK (not worldwide numbers for this graph):
Obviously pre-pandemic+covid bump had a bigger gwoth that PC+console will have during going back to normality and next few years:
Userbase growth is expected to slow down, but the userbase is huge and continues growing:
Most of the most played games in PC+home consoles are multiplatform GaaS:
After lockdowns playtime decreased because people went back to activities outside home:
Playtime is focused on a few dozen games, which are multiplatform GaaS released in previous years:
59% of the new 2023 titles revenue came from new GaaS. 90% of the new 2023 titles revenue was made by 43 games:
3 of the 4 most played genres in PC and console are shooters:
Less than 3 dozen publishers made 80% of the console+PC 2023 MAU:
Popular IPs including remasters/remakes perform better among top titles:
Cinema+tv show adaptations increaase related IP game MAU:
CoD and FIFA succesfully expanded to mobile, better reaching new countries and female audience:
19% of the players play in both console(PS or XB or Nintendo) and PC. 44% of the PC players also play on console. 46% of the console players also play on PC:
New PC or console gamers come mostly from emerging markets, where there's potential for cloud gaming, which is already starting to work there:
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