Only 2 Months after release: Diablo IV is getting a 25% discount on all editions and a 25% XP bonus weekend

John Elden Ring

The Thread Maker
Content Creator
5 Jul 2022
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United States
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As shown on Blizzard's official Battle.net site, all editions of Diablo 4 are off by up to 25%, only 2 months after release (this has never happend to a Blizzard game before) resulting in the following prices (these are based on the numbers shown in the US shop):

  • Standard Edition USD 54.59 (- 25%)
  • Digital Deluxe Edition: USD 71.99 (- 20%)
  • Ultimate Edition: USD 74.99 (- 22%)

Other Diablo-related discounts include Diablo II: Resurrected with a whooping 67% discount as well as Diablo 3 and its expansion, Diablo 3: Reaper of Souls, with a 50% discount:
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
5,479
4,967
Destiny is the standard and when you can’t beat destiny in your launch window when it doesn’t even have an expansion to compete with is… a fail.

That’s both OW2 and Diablo 4 that botched it.
 
D

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Diablo IV can stand on its own as a traditional game tho... unlike Destiny. Or should I rephrase that, it's a much better standalone game than 1st year Destiny's.

As a long term GAAS tho... unless Blizzard has something amazing in their pipeline... that ain't it chief, and they got at most a full year to reel folks back in with something special.

Blizzard tried to copy the new enemy type trick that Bungie was so successful at with the Taken. In this case, for Diablo IV it's the malignant, akin to the Taken as a relatively cheap asset swap trick that tries to trick the player into believing there is something new and fresh to fight.....that is also easy for the devs to churn into fast content. The execution however - total novices .....night and day difference between Bungie and Blizzard.

Should have done something with the angels and an angel invasion instead of malignant beasts and hellspawns. Say have an angel, sort of a mastermind type come down to "save" the land (in reality invading) and fill Inarious shoes where Inarious failed. The method of this angel to reach his goal is subjugating the land and brainwashing humans through raw, magical possession, no compromises. The angel's mean of possession, this power, is not that of faith but raw and possessive mind control.... akin to Lilith's corrupting power but with a magical touch, of a magical nature. The angel and the "invasion" arrives as a surprise because it's not believed Angels could operate or be willing to operate in such a manner so it creates the scene of instant shock. Instant shock due to the unreadiness and powerlessness to defend against it - initially obviously. That's a good theme to always have to make the antagonist all powerful and otherworldly - big power surprise with no quick answers - Bungie does it all the time - and it works.

So this angel will enlist his army through forced conscription and magical possession. The new enemies being mostly human type: like monks, druids, knights, non-corrupted animals etc... and they would get an asset swap of sorts with white eyes n glow - or whatever the art team can do to make them look different while being the same assets = faster content production.

The clash with the player, the wanderer, is inevitable as the player is forced to confront it, fleeing being just a temporary recourse at the very outset to ensure survival. The choice presented to the player will be to find a way to ward off the magical power of possession first and fight later. All throughout the player will avoid being possessed himself. The wanderer is obviously on the back-foot as village after village falls and he rather neither confront the angel or kill humans possessed.

After finding a successful way to ward of this power of possession then the wanderer and his companionship begin to device a way to start fighting and eventually kill or banish this angel back to the heavens. The tension is thus created by the fact that the wanderer and Lorath must above all protect themselves because if the secret that Neyrelle is in possession of a prime evil spills from their brains it would be of most interest to this angel... who would undoubtedly search for Nyrelle. This angel would also find out exactly what happened surrounding Inarious death. The angel in some form or fashion at the very late progression of the storyline gains hold of Lorath, takes possession, learns of everything, and that knowledge becomes common knowledge in the heavens. Lorath either dies at the hands of the angel by trying to fight the possession (preferably for that gut punch) or is freed by the wanderer as the wanderer finds a way to defeat the angel. The angel is not defeated through death in a strict sense but by a banishment ritual, which takes place in the actual battle with the angel itself and is the culmination of the raid-dungeon fight. Banishment is preferable to death cause you can always write something to make that antagonist come back in some other season or storyline and bill the pitch as "finishing the fight".

That would have been much more effective - the angel being a raid-dungeon boss, in a cooperative capstone dungeon on steroids for hunting unique's. This capstone dungeon would feature puzzles, preferably for a co-op party of 3 (including the player). The dungeon would have a story-only version, where the puzzles are completed with the help of companion npcs strictly for story purposes. After the story is done, it's a co-op capstone raid dungeon with actual loot - and obviously a bit harder to complete. Makes it easier to design something with 3 players/npcs max involved. Obviously as part of the expansion several new regular capstone dungeons featuring the angel's underlings and minion bosses should also be added. Each chief minion underling having their own, respective capstone dungeon - a chief monk, a chief druid, a chief knight, a chief beast. 3 or 4 should be enough.
 
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Sloane_Ranger

Well-known member
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3 Jul 2023
423
383
As a person who stood in line for 1 and then the expansion and then 2, but waited on 3 until they got their s*it together and did an offline version/fixed the marketplace, I am again waiting on an offline version. I won't buy a game that I will put hundreds of hours into to only have my build F*ed because of a whiner on thier forums because its online only and in order to play you have to have the most recent build downloaded.

Also as @flaccidsnake more eloquently said: [if you want more sales] "Bring it to Steam you fools"
 
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Deleted member 223

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Fuck Steam. Anything that opens up the PC marketplace and doesn't further support a one-storefront monopoly is a good thing. Not to pick on anyone in particular cause I see that type of comment in different flavors thrown about all the time but PC gamers are not doing themselves any favors trading loyalty for convenience. IF Valve ever sells, not least of which MS could be the number 1 suitor.... we're talking armageddon for the PC market.

It's a good standalone game, and beyond the story you have about 10-15 hrs of mopping up and extra content until you grow bored with the grind. The XP nerf killed the joy of maxing builds and trying different classes - it's too time consuming for little endgame pay-off. You still gonna get a solid 50-60 hr experience that justifies the price of admission.
 
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Deleted member 223

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I'm looking forward to picking up the complete edition with all DLC for ~$20 on Black Friday 6+ years after release like I did with D3
Sometimes that aligns with a backlog - happens to me all the time with non-priority buys. As long as you get to it eventually. Deserves the try.
 

anonpuffs

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29 Nov 2022
10,463
11,917
I'm looking forward to picking up the complete edition with all DLC for ~$20 on Black Friday 6+ years after release like I did with D3
Tbh I think I'm all Diablo'd out. I can't be spending a hundred hours looking for perfect rolls on equipment anymore, I just can't.
 
D

Deleted member 223

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Tbh I think I'm all Diablo'd out. I can't be spending a hundred hours looking for perfect rolls on equipment anymore, I just can't.
Too many great games coming. Lords of the Fallen looks fine. And Lies of P is releasing soon as well.

They will have to buff XP at 100% or over 100% sooner or later. Whomever is calling the shots played with fire.... getting his fingers burnt. But clearly the hesitancy to do the buff shows he hasn't had enough and is looking to get his feet burnt as well.
 
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toadsage44

Well-known member
22 Jun 2022
361
489
West Virginia, USA
Tbh I think I'm all Diablo'd out. I can't be spending a hundred hours looking for perfect rolls on equipment anymore, I just can't.
Diablo 3 was my first entry in the series and I had a lot of fun playing with friends, so I was looking forward to trying D4 and playing with friends again. But I just remembered the always online requirement, even for solo play. Don't know how I'll feel about always online in 5+ years, but I have a feeling it'll make me pass on the game even at $20 or whatever.
 
D

Deleted member 223

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Problems:

Normal and HC: Logging out or DC'ing will put you back to the nearest town portal.

It's a bitch when you want to quit midway through a dungeon.

Hardcore: DC'ing can = death.
 

Zzero

Major Tom
9 Jan 2023
3,981
2,323
XP adjustments disgust me. Either the game justifies the time put in, in which case they are cheating players out of content or it fails to justify its grind and the adjustment should be permanent. Blizzard fans are disgusting pay pigs who will gladly lap this abusive shit up.