Palworld Has Lost 97% Of Its Players On Steam Since Launch

Fenton

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22 Feb 2023
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When Palworld launched on January 19, it quickly skyrocketed to be one of the most popular games ever released on Steam as the second-most-played game ever with over 2.1 million players. Just over two months later, however, that player base has fallen.


According to SteamDB, Palworld has lost 97% of its peak player count on Steam. In fact, since the beginning of March, when player counts were still hovering around 275,000 daily players, the game has consistently lost thousands of players per day down to a recent 24-hour peak of just 69,850 as of writing.


While that number is startling, it shouldn’t be shocking or unexpected right now. It also shouldn’t be taken as a sign that the game is starting to fail.

 
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klomzi

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Zzero

Major Tom
9 Jan 2023
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Its a primarily single player game, isn't it? What do you think happens after three months?
 
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saltyashell

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11 Feb 2024
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I still remember when bots were puffing their chests loudly about Palworld. It's literally the only thing they've been able to brag about since the game of the generation came out.
 

ksdixon

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22 Jun 2022
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I still remember when bots were puffing their chests loudly about Palworld. It's literally the only thing they've been able to brag about since the game of the generation came out.
But it's not even XB fans' to brag over?
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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Well, it would need expansion sized content drops to move players. Content getting exhausted in these kinds of games should be expected. Nor where they ready for the launch success to have content pipeline ready. Decent run.

If new content comes and players come back in notable form that’s fine.
 

Shadow2027

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15 Dec 2023
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I mean its been out for 2 months and not like new content has dropped or is heavily competitive repetitive multiplayer. 60+k daily still good this far out. Given that the game only cost 6.7 mil to make, this is still by far a high success on this one. Still would be nice if they got this on Ps At some point. Funny if it went on nintendo with the pokemon aspect lol
 

Nym

Did you like my Glasses, Snake?
21 Jun 2022
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It also shouldn’t be taken as a sign that the game is starting to fail.

How do you "start failing" after selling like 20 million copies of a game you didn't expect would sell well?
 
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ethomaz

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21 Jun 2022
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ethomaz
Always open to interpretation, but I think it was genuine.

They just failed to keep people engaged.
But it is like a month? I mean if the game had engagement for like 3-4 months and so not content add then I can understand.

But it was super hyped and after a launch it is gone.
You can call me crazy but that looks like artificial hype.

It still was a commercial success because buying for the artificial hype or not it is still money entering in the developer wallet.
But that tells too most of it revenue will be made by the sold copies and not engagement.

From what I read they made $442 million in revenue with Palworld.
That is amazing.