Starbreeze insists it is "working hard" to keep servers online after Payday 3 players endured a second consecutive evening of disruption.
After a three-day early access period for some players, Payday 3 released on 21st September, but players have struggled to get online at peak times due to continuing server issues that have shutdown matchmaking, making it impossible to play the always-online heist shooter.
On launch day, Starbreeze took to its social media accounts to admit that it was "currently experiencing slow matchmaking" and was "investigating and working on a solution".
Five hours later, servers were still down, and despite issuing server-side fixes, "instability in the matchmaking" persisted across all platforms.
Over the next 15 hours, players continued to experience issues getting into the game, once again primarily affecting UK and European players hoping to play at the end of the working day, and then bleeding into the gaming time of US players, too.
After a three-day early access period for some players, Payday 3 released on 21st September, but players have struggled to get online at peak times due to continuing server issues that have shutdown matchmaking, making it impossible to play the always-online heist shooter.
On launch day, Starbreeze took to its social media accounts to admit that it was "currently experiencing slow matchmaking" and was "investigating and working on a solution".
Five hours later, servers were still down, and despite issuing server-side fixes, "instability in the matchmaking" persisted across all platforms.
"We're seeing an increase of matchmaking issues, the team is investigating," the studio announced. "We're now seeing all platforms unable to matchmake, the team is working hard to restore functionality."
Over the next 15 hours, players continued to experience issues getting into the game, once again primarily affecting UK and European players hoping to play at the end of the working day, and then bleeding into the gaming time of US players, too.