Written Previews:
Persona 3 Reload: The Final Preview - IGN
My doubts about diving back into Persona 3 territory were shattered from this demo. Persona 3 Reload isn't a remake with a few alterations here and there; it's a sincerely thought-through updated game that can seemingly stand on its own two legs in the competitive Persona lineup.
www.ign.com
Persona 3 Reload Hands-On Preview: "A World That's Endlessly Intriguing"
A look at Persona 3 Reload's biggest changes.
screenrant.com
Reload Brings The Persona 3 World To Life Like Never Before
Persona 3 Reload might be a familiar story for fans of the original, but it'll be a brand new experience.
www.thegamer.com
Persona 3 Reload Preview - A Final Hands-On Session - Game Informer
We played Persona 3 Reload and spoke with the developers behind the game.
www.gameinformer.com
Persona 3 Reload builds on fine foundations, but may fall just short of definitive
Eurogamer's Persona 3 preview details a game that's set to build on already strong foundations.
www.eurogamer.net
Persona 3 Reload preview: A stylish return to Tartarus - Dexerto
Dexerto was able to go hands-on with Persona 3 Reload ahead of its release next month. Here are our thoughts on the game.
www.dexerto.com
Persona 3 Reload is the definitive version of the game I've been waiting for
Persona 3 Reload takes the original PS2 classic and imbues it with all of the technical and gameplay improvements from later titles in the series
www.mirror.co.uk
It finally feels like I'm truly exploring, experiencing, and learning the geography of Tatsumi Port Island instead of merely hovering above it.
The battle mechanics are exactly what one should expect from Persona games, although actions like switching Personas and analyzing skills feel more modern and seamless than they once were. All-out attacks have also been upgraded with brand-new finishing screens (which are cool) and catchphrases (which are also good). And now, the S.E.E.S. armband is a functional piece of clothing, acting as a gauge to facilitate a new special attack feature called Theurgy. Though it's based on Persona 5's Showtime, Theurgy attacks require heightened emotional states and have special conditions personalized to each character to activate, so it takes more strategy to pull off. I didn't spend enough time grinding in Tartarus to get to everyone's moves, but from what I did see, the results are devastating for the enemy.
Plenty is different back in the outside world, too. First and foremost, I can physically run around 3D city streets and classroom hallways, as opposed to moving a cursor to callout bubbles in a relatively static environment like in past Persona 3 iterations. In general, the camera maintains a tighter shot, making bouncing around locations feel more intimate and nearly first-person. It finally feels like I'm truly exploring, experiencing, and learning the geography of Tatsumi Port Island instead of merely hovering above it. I didn't feel the limitations of a small town in the same way I did prior, where moving from place to place felt more like data entry than a game as the hours wore on. And: I can get a part-time job at the movie theater!
Video Previews:
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