Games like Final Fantasy 7 Rebirth aren’t sustainable, and the Sony layoffs prove it
Do you want mushroom-picking minigames or a healthy industry? You can’t have both
www.polygon.com
Sharing an absolutely absurd hit piece by Polygon on both FFVII Rebirth and Sony, where they create an admittedly non-existent link between Sony's layoffs and Rebirth's size.
There’s no direct connection between these two events
The obvious reference for bloat and padding would've been Starfield's copypasta procedurally-generated activities, but nope, he takes aim at Spiderman 2's 20 hour experience:
Sony’s Spider-Man 2, by Insomniac Games, is another recent example of a blockbuster with a focused story that’s then been laden with obvious padding.
The sloppily written article by Oli Welsh conflates development budget with development time in successive paragraphs and trips over its own feet.
Ed's note: BG3 and Helldivers took 7-8 years to develop.To put it another way — Sony executives, facing the calculation that they could only get one to one and a half games per console generation out of their big studios, presumably thought: Why bother? Time to swing the ax. (Never mind that it was their own fixation on scale that got them there in the first place.)
But, in terms of pure calculation, they are right. The games are just too big. Something has to give. Every recent breakout success story in gaming — from Baldur’s Gate 3 to Palworld, and including Sony’s own Helldivers 2, made by a modest team of around 100 people...
The comments are even more insane, with the top rated crackpot suggesting Sony probably lost money on Spiderman 2 at 10million copies sold using slopmath.
Source for Microsoft funding:
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