Predecessor (Paragon remake) coming to consoles this fall! |UP| Open Beta Trailer.

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#BecomeParagon | Predecessor Open Beta Trailer​




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Predecessor Report - August 2023​

8/30/2023
Greetings Champions, and welcome back for another exciting edition of the Predecessor Report!
This month we’re focusing on the transition from Season 2 to Season 3; what we’ve learned and where we’re going from here. Crucially we’ve got some great news for those of you keen to see the new UI for yourselves, as well as an update on what’s going on with console.
That’s not all though! Have you ever wondered what Zarus would look like with axolotl-like features or with leopard spots? Want to get to know our new Community Manager, Steggs?
All this and more in this month’s Predecessor Report! Let’s go!
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Let’s talk about Early Access Season 2.

It’s one of the hottest topics in the community so let’s start with Season 2.
While we’ve made significant progress towards our overall business goals during Season 2, we understand that we’ve had to sacrifice a number of promised features to get there.
Fundamentally we overpromised. We listed a bunch of exciting features that we thought we could deliver and ended up having to push back and push back in order to address more foundational infrastructure improvements that blocked many of them, such as the development of a new UI, improvements to matchmaking and the implementation of smart toxicity tools.
Features that many of you were looking forward to such as the addition of a Ranked game mode, an overhaul of the store and a new Hero acquisition model, have all been delayed to focus on bigger tech investments.
And what were those business goals? Well there’s two key priorities we’ve focused on. Establishing a new technical and visual game identity with the new User Interface, and getting the game ready for a console release. We’re thrilled to say that both of these goals have nearly been met, but more on those later on in this blog.
We understand that this season hasn’t been perfect. Our pivot halfway through to focus on those bigger goals combined with the extension of the season to ensure Zarus got the attention he deserved, caused understandable frustration within the community. We’ve done our best of course to maintain some enthusiasm for what’s felt like a fairly long and content-light season, by offering, for example, more Heroes for free than we originally promised and by stepping up the level of communication with blogs like this one, but even with all this we know it can be hard to sit through a season like Season 2.
We’re extremely grateful for your continued patience and support. Moving forward we’ll be taking what we’ve learned from this season to ensure that future seasons, starting with Season 3, continue our mission to deliver you the best possible future for Predecessor.



pred_report_website-2.png

Predecessor Report - August 2023​

8/30/2023
Greetings Champions, and welcome back for another exciting edition of the Predecessor Report!
This month we’re focusing on the transition from Season 2 to Season 3; what we’ve learned and where we’re going from here. Crucially we’ve got some great news for those of you keen to see the new UI for yourselves, as well as an update on what’s going on with console.
That’s not all though! Have you ever wondered what Zarus would look like with axolotl-like features or with leopard spots? Want to get to know our new Community Manager, Steggs?
All this and more in this month’s Predecessor Report! Let’s go!
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.​

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Let's talk about Early Access Season 3.

With the curtain coming down on Season 2 it’s finally time to talk about Season 3!

Release date

Season 3 officially starts September 12th, 2023. It’ll begin as soon as we deploy the V0.11 Game Update.

What you can expect from Early Access Season 3

Well (and as we’ve already touched on) we’ve learned a lot from Season 2 and will be focusing on a more streamlined list of features that we’re much more confident that we can deliver. Put simply our goal is to underpromise and overdeliver.
Although it may be a smaller list than before, we’ve picked features that we believe will have the biggest and best impact on the Predecessor community and long-term health of the game, with a focus on delivering two or three substantial features alongside other, slightly smaller but still important, features. All the while we’ll continue releasing new Heroes with every major game update and ending the season with our third Omeda Studios-original Hero.
Oh, there's something else too.

Console is coming early in Early Access Season 3

You read that right - it is our intention to launch Predecessor on console early on in Season 3.
This is another reason why the Season 3 feature list might feel small at first, because we're keen to set aside time and resources to do our initial console launch right. Game development is a complicated process and we expect many new hurdles to overcome as we transition to support these additional platforms, so it's important to us that we bake in a bit of extra breathing room to meet these new challenges.
As a reminder, when Predecessor arrives on PlayStation and Xbox it will also be in paid Early Access until we officially launch as a Free-to-Play (F2P) game on all platforms at a later point in time.
Keep your eyes glued to our website and socials for more news, coming very soon!

Roadmap update

We’re in the process of finalising the Season 3 roadmap this week and hope to share it with you shortly before the V0.11 Game Update which officially launches Season 3.

Season 3 name reveal

To tide you over until we release the full Season 3 roadmap, here's the name and theme reveal of Season 3!
harness-the-storm-3.png

Check back soon for the dedicated Season 3 roadmap blog and until then, let the theories begin!

So Season 3 and V0.11 are both now coming out on September 12th and not September 5th?

Yep!

But why?

Honestly? We want a healthy work environment for the team where work isn't rushed and no one needs to crunch. Rushed content also isn’t fun for our players, as it can lead to more bugs slipping through the net that will slow us down later on.
We have a lot we want to deliver right at the start of Season 3 and that extra week will make all the difference in making sure that we start things off with a bang!
So let's talk a little more about what we'll be using that extra week to deliver...



pred_report_website-2.png

Predecessor Report - August 2023​

8/30/2023
Greetings Champions, and welcome back for another exciting edition of the Predecessor Report!
This month we’re focusing on the transition from Season 2 to Season 3; what we’ve learned and where we’re going from here. Crucially we’ve got some great news for those of you keen to see the new UI for yourselves, as well as an update on what’s going on with console.
That’s not all though! Have you ever wondered what Zarus would look like with axolotl-like features or with leopard spots? Want to get to know our new Community Manager, Steggs?
All this and more in this month’s Predecessor Report! Let’s go!
heavy-line.png

Let’s talk about Early Access Season 2.

It’s one of the hottest topics in the community so let’s start with Season 2.
While we’ve made significant progress towards our overall business goals during Season 2, we understand that we’ve had to sacrifice a number of promised features to get there.
Fundamentally we overpromised. We listed a bunch of exciting features that we thought we could deliver and ended up having to push back and push back in order to address more foundational infrastructure improvements that blocked many of them, such as the development of a new UI, improvements to matchmaking and the implementation of smart toxicity tools.
Features that many of you were looking forward to such as the addition of a Ranked game mode, an overhaul of the store and a new Hero acquisition model, have all been delayed to focus on bigger tech investments.
And what were those business goals? Well there’s two key priorities we’ve focused on. Establishing a new technical and visual game identity with the new User Interface, and getting the game ready for a console release. We’re thrilled to say that both of these goals have nearly been met, but more on those later on in this blog.
We understand that this season hasn’t been perfect. Our pivot halfway through to focus on those bigger goals combined with the extension of the season to ensure Zarus got the attention he deserved, caused understandable frustration within the community. We’ve done our best of course to maintain some enthusiasm for what’s felt like a fairly long and content-light season, by offering, for example, more Heroes for free than we originally promised and by stepping up the level of communication with blogs like this one, but even with all this we know it can be hard to sit through a season like Season 2.
We’re extremely grateful for your continued patience and support. Moving forward we’ll be taking what we’ve learned from this season to ensure that future seasons, starting with Season 3, continue our mission to deliver you the best possible future for Predecessor.
heavy-line.png

Let's talk about Early Access Season 3.

With the curtain coming down on Season 2 it’s finally time to talk about Season 3!

Release date

Season 3 officially starts September 12th, 2023. It’ll begin as soon as we deploy the V0.11 Game Update.

What you can expect from Early Access Season 3

Well (and as we’ve already touched on) we’ve learned a lot from Season 2 and will be focusing on a more streamlined list of features that we’re much more confident that we can deliver. Put simply our goal is to underpromise and overdeliver.
Although it may be a smaller list than before, we’ve picked features that we believe will have the biggest and best impact on the Predecessor community and long-term health of the game, with a focus on delivering two or three substantial features alongside other, slightly smaller but still important, features. All the while we’ll continue releasing new Heroes with every major game update and ending the season with our third Omeda Studios-original Hero.
Oh, there's something else too.

Console is coming early in Early Access Season 3

You read that right - it is our intention to launch Predecessor on console early on in Season 3.
This is another reason why the Season 3 feature list might feel small at first, because we're keen to set aside time and resources to do our initial console launch right. Game development is a complicated process and we expect many new hurdles to overcome as we transition to support these additional platforms, so it's important to us that we bake in a bit of extra breathing room to meet these new challenges.
As a reminder, when Predecessor arrives on PlayStation and Xbox it will also be in paid Early Access until we officially launch as a Free-to-Play (F2P) game on all platforms at a later point in time.
Keep your eyes glued to our website and socials for more news, coming very soon!

Roadmap update

We’re in the process of finalising the Season 3 roadmap this week and hope to share it with you shortly before the V0.11 Game Update which officially launches Season 3.

Season 3 name reveal

To tide you over until we release the full Season 3 roadmap, here's the name and theme reveal of Season 3!
harness-the-storm-3.png

Check back soon for the dedicated Season 3 roadmap blog and until then, let the theories begin!

So Season 3 and V0.11 are both now coming out on September 12th and not September 5th?

Yep!

But why?

Honestly? We want a healthy work environment for the team where work isn't rushed and no one needs to crunch. Rushed content also isn’t fun for our players, as it can lead to more bugs slipping through the net that will slow us down later on.
We have a lot we want to deliver right at the start of Season 3 and that extra week will make all the difference in making sure that we start things off with a bang!
So let's talk a little more about what we'll be using that extra week to deliver...
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New UI? Hype!

Last month we went into a good amount of detail discussing the new User Interface (UI), showing off some early development screenshots and discussing why it was such a big deal for us to prioritise.
A month later and we’re practically there. The finish line is at last in sight!
The long-anticipated new UI will be the first new feature added to Predecessor in Early Access Season 3, currently slated for September 12th, 2023.
After many months of work, this new UI has been a labour of love and its release represents a significant milestone in Predecessor’s development.
We hope you enjoy Predecessor’s slick new look and thank you as always for your patience and support!
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Serath’s back.

The seraphic soldier of justice is back, determined to cleanse the battlefield of evil while keeping her own dark side in check. Luckily for lovers of her Ultimate ability, that’s easier said than done!
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Serath returns as the first new Hero of Season 3, joining the fight on Tuesday, September 12th, 2023. Look out for a video covering her abilities and the full V0.11 Patch Notes, next week!
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V0.11 downtime.

To protect the servers from Serath’s iminent Heresy and to ensure a smooth transition to the new UI, there will be another short period of downtime during the V0.11 game update on September 12th, 2023.
We expect this downtime to last roughly an hour.
Once the downtime is over V0.11 will be available, Early Access Season 3 will have started and you will be able to update your game client and rejoin the battle.
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Making a Hero.​

Earlier in the month you might have spotted our video about how Nibori got into character to bring life to Zarus on the battlefield, but how did we get to Zarus in the first place?
All new Heroes (Kira, Zarus and more to come) start life as a concept - a sketch on a page. Luckily we have some incredibly talented Concept Artists on the team!
Lucas was the Concept Artist tasked with designing Zarus’s appearance, and as you can see from the published concept art below, there were a number of directions our Lizard friend could have gone in!
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It’s not just the Hero design however, we also needed to sketch out how Zarus’s abilities might look before we start developing him!
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Once we’re happy with the Hero’s look and the general direction we’re going with them, the concept art team could start on one of the most fun parts - skin designs!
Below is some unreleased artwork that shows a number of potential skins that Lucas designed for Zarus. At this time we can’t say for sure how many of these (if any) will ever become skins in-game, but it’s always fun to experiment! Which is your favourite?
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It takes a team to make a Hero, and after concept art (eventually) comes character art!
It’s a Character Artists job to take a piece of concept art and visualise it for Predecessor.
With that in mind, here’s what Zarus looked like once Yogi (Senior Character Artist) took over!
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You can really see it coming together can’t you?
But it’s not just the base models for a Hero - each skin needs to be modelled too!
Here’s Kira’s Occult skin after Luc (Character Artist) had finished working on it!
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Creating a new Hero takes time, resources and a whole lot of dedication from start to finish. We’re excited to share more new Heroes as time goes on so watch this space for more!



pred_report_website-2.png

Predecessor Report - August 2023​

8/30/2023
Greetings Champions, and welcome back for another exciting edition of the Predecessor Report!
This month we’re focusing on the transition from Season 2 to Season 3; what we’ve learned and where we’re going from here. Crucially we’ve got some great news for those of you keen to see the new UI for yourselves, as well as an update on what’s going on with console.
That’s not all though! Have you ever wondered what Zarus would look like with axolotl-like features or with leopard spots? Want to get to know our new Community Manager, Steggs?
All this and more in this month’s Predecessor Report! Let’s go!
heavy-line.png

Let’s talk about Early Access Season 2.

It’s one of the hottest topics in the community so let’s start with Season 2.
While we’ve made significant progress towards our overall business goals during Season 2, we understand that we’ve had to sacrifice a number of promised features to get there.
Fundamentally we overpromised. We listed a bunch of exciting features that we thought we could deliver and ended up having to push back and push back in order to address more foundational infrastructure improvements that blocked many of them, such as the development of a new UI, improvements to matchmaking and the implementation of smart toxicity tools.
Features that many of you were looking forward to such as the addition of a Ranked game mode, an overhaul of the store and a new Hero acquisition model, have all been delayed to focus on bigger tech investments.
And what were those business goals? Well there’s two key priorities we’ve focused on. Establishing a new technical and visual game identity with the new User Interface, and getting the game ready for a console release. We’re thrilled to say that both of these goals have nearly been met, but more on those later on in this blog.
We understand that this season hasn’t been perfect. Our pivot halfway through to focus on those bigger goals combined with the extension of the season to ensure Zarus got the attention he deserved, caused understandable frustration within the community. We’ve done our best of course to maintain some enthusiasm for what’s felt like a fairly long and content-light season, by offering, for example, more Heroes for free than we originally promised and by stepping up the level of communication with blogs like this one, but even with all this we know it can be hard to sit through a season like Season 2.
We’re extremely grateful for your continued patience and support. Moving forward we’ll be taking what we’ve learned from this season to ensure that future seasons, starting with Season 3, continue our mission to deliver you the best possible future for Predecessor.
heavy-line.png

continue releasing new Heroes with every major game update and ending the season with our third Omeda Studios-original Hero.

Oh, there's something else too.

Console is coming early in Early Access Season 3

You read that right - it is our intention to launch Predecessor on console early on in Season 3.
This is another reason why the Season 3 feature list might feel small at first, because we're keen to set aside time and resources to do our initial console launch right. Game development is a complicated process and we expect many new hurdles to overcome as we transition to support these additional platforms, so it's important to us that we bake in a bit of extra breathing room to meet these new challenges.
As a reminder, when Predecessor arrives on PlayStation and Xbox it will also be in paid Early Access until we officially launch as a Free-to-Play (F2P) game on all platforms at a later point in time.
Keep your eyes glued to our website and socials for more news, coming very soon!

 
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