Prince of Persia The Lost Crown DF Tech review plus download Size:21.5 GB on PS5. Demo available now!

Gamernyc78

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Digital Foundry: Prince of Persia: The Lost Crown - PS5/PC/Switch/Xbox Series X/S - DF Tech Review​




Built on Unity
- "Remarkable job" considering previous Unity games, especially on platforms like Switch
- Mixture of Planar and SSR for reflections

- PS5 vs Series X
- 2160p with 120hz support on PS5 and Series X
- No visual differences or signs of DRS
- Series X has higher average performance, up to 10~12 FPS in areas shown
- VRR makes any drops from 120 'merely academic', however.
- 1080p or 1440p display owners should lock to 60hz instead (as they won't have 120hz VRR fallback) * (my note: I thought both PS5/SX supported 120hz 1440p with VRR ?)

- Series S vs PS4 Pro
- Series S 1440p @ 60hz, DF thinks the game should have had an unlocked FPS option
- PS4 Pro runs close to (but below) 4K, IQ looks sharper than Series S
- Series S has 60 fps cut-scenes, higher quality textures and no load-pauses
- PS4 Pro has 30 FPS cut-scenes, lower texture quality and pauses now and then to load

- Switch
- 1080p/60 docked, 720p/60 portable.
- Lower resolution textures, reflections are absent in some places, cut-scenes are 30 FPS
- But, for a Switch game, turns out a very good result.
- John thinks it's one of the best looking game he's seen on Switch
- Gameplay performance is mostly solid, cut-scenes are also mostly solid with one-off drops
- Portable performance is about the same, maybe slightly better, compared to docked.

- "Considering the number of platforms, arguably one of the best multi-platform release (in recent times)"

- Cons:
- No native HDR support
- Game requires a Ubisoft connect account (if online, if you keep system offline, this is not required)
- Switch is the only console where you are not required to have Ubi account when online
 
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Batzy

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10 Jan 2024
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They’re dedicated to the lowest common denominator. Always have been, always will be. The game being built on Unity doesn’t help either.
Fuck Unity. Just make it in unreal 4 if you want the fugly look.
 

Evilnemesis8

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19 Dec 2023
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They’re dedicated to the lowest common denominator. Always have been, always will be. The game being built on Unity doesn’t help either.

Considering the lead platform for this project was the Nintendo Switch and this isn't one of their own internal engines and one of their smaller scale projects, it was a given that this project would not have the engineering work done to make use of hardware/software APIs from the newer consoles.

It is what it is.
 

Evilnemesis8

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19 Dec 2023
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Can we sacrifice Ubi so that, i don't know, atari or thq come back? I will even take infogrames

They're still here, lmao. Fun Fact, Infogrames bought out Atari and renamed themselves Atari SA back in 2008. So these two are the same thing, somewhat.
Current Atari is looking more into smaller retro/remasters as made clear by their recent acquisitions of Digital Eclipse/Nightdive Studios.

As for THQ, there's nothing left. When they filled bankruptcy, they sold all the IP and licensed deals they had to everyone who wanted whatever they wanted and the naming rights was acquired by Nordic Games which renamed themselves THQ Nordic. If that name sounds familiar, it's because THQ Nordic is itself a subsidiary of their much bigger parent company, the much maligned Embracer Group.
 
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