Except better hardware doesn’t move like days of old so consoles needs better optimization and indeed more “code to metal”.Those are days of old. Nowadays games cost too much money to produce to continue making hardcoded to the metal code and having to be forced to rewrite algorithms for each new generation.
The consoles just need better hardware. Period.
Do you know why nVidia and AMD releases are so sparse and the increase in performance is lacking? Because silicon nodes doesn’t provide the performance jumps like days of old.
We are having a new generation GPU each two or more years when the tech allowed 40-50% increase in performance per year in the past.
We are reaching a limit in the actual silicon tech and that better hardware will become more and more rare.
Hardware specific software optimization will playa bigger role in the future than hardware advances itself that will stagnate until they find a solution to actual silicon process that can take decades.
Talking about future GPU are most used to heavy math calc that is the specialization of the super expensive quantum processor… when the quantum processor become affordable for end consumer and software become optimized enough then GPUs will probably incorporate a QPU and really a jump in processing power for maths.
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