Redfall Game Update 3 introduces a new UV-powered Unrivaled Sniper Rifle, the Basilisk, to your arsenal as well as more improvements and balances changes to your Redfall experience.
WEAPONS
- Introducing the Basilisk, a new Unrivaled Sniper Rifle with a unique weapon trait: This weapon charges the first bullet in a full magazine with UV power that can petrify Vampires. Does not affect enemies recently Petrified or immune to Petrification.
- Basilisk can drop anywhere Unrivaled items are eligible, with a higher chance to drop from Bellwether-themed containers in the open world and vampire nests.
AI/NPC
- Introducing the Basilisk, a new Unrivaled Sniper Rifle with a unique weapon trait: This weapon charges the first bullet in a full magazine with UV power that can petrify Vampires. Does not affect enemies recently Petrified or immune to Petrification.
- Basilisk can drop anywhere Unrivaled items are eligible, with a higher chance to drop from Bellwether-themed containers in the open world and vampire nests.
GAMEPLAY
- Shrouds, Anglers, and Siphons are now gated from spawning in the open world until players reach a specific level, or complete certain missions.
- Balanced enemy abilities and traits:
- Siphon’s Blood Torrent ability takes longer to interrupt when breaking line of sight.
- Increased Siphon’s resistances to fire.
- Vampires deal more damage to Bribón and Devinder’s Quantum Kerfuffle decoy when attacking from close range.
- Soulless enemies deal more damage when attacking players from close range.
- Watchers react faster to players in line of sight, and spawn reinforcements in combat more often.
- Human enemies are now able to climb awnings.
- Improved quality of enemy pathing and human movement animations.
MISSIONS
- Jacob's Camouflage Field skill will no longer cancel ADS for non-Jacob players.
- Devinder's Ultraviolent Light skill no longer shatters Special vampires, and instead inflicts a large amount of damage to them. Regular vampires will still shatter.
- Layla’s Psychic Shockwave no longer triggers multiple times from vampire lunge attacks.
- Deathmist Spewers now respond to the UV burst from Emergency Flash Bang Blood Remnants.
- Co-op players no longer lose their crouching ability when exiting a nest.
- Bound civilians no longer show as cultists when pinged.
HEROES
- Refined search areas for several missions.
- Added more respawn points to minimize cases where players are blocked from respawning after death.
- Fixed locations where Devinder’s Translocate device can be thrown out of world.
- Improved NPC patrol paths
- “Amelia's Eulogy” triggers correctly after reloading the game.
- Resolved issues with hostile and friendly states in “One of Us”.
- Improved Totality’s responsiveness during the Black Sun boss fight.
USER INTERFACE
- All damage-dealing Hero abilities will now shatter vulnerable Nest hearts.
- Jacob’s Six String backpack cosmetic is now shown with other Backpack cosmetics.
- Hero thumbs should no longer clip into assault rifles when equipped.
ACCESSIBILITY
- Improved visibility of player locations on the Map.
- Added input curve visuals for Input Response settings.
- Voice chat now has a separate volume control option in the Audio Settings Menu.
AUDIO
- Added Single Press options for the following toggle-Hold interactions: ADS, Continuous Fire and all Menus.
- Screen narration no longer repeats the narration for the "Close" prompt when navigating the System Menu.
- Fixed an issue where all platforms read as ‘Xbox’ by the screen narrator.
- Pop-up countdown is narrated properly during first time use of the Accessibility Menu.
- Speech-to-text messages now appear in front of the blur of dialog menus in the Main Menu.
- Message-of-the-Day carousel no longer receives focus priority after exiting out of pop-up windows.
- Increased player flashlight's fade speed when reflecting off surfaces.
- Reduced Rook lightning dash attack impact brightness.
PERFORMANCE & STABILITY
- Hero outfit foley has been updated and balanced to reduce loudness.
- Resolved issues with audio skipping during psychic echo playbacks.
- Resolved an issue where music would stop playing after a player was revived during a vampire god fight.
We're continuing development of The Hero Pass and we're excited to share more about Redfall's new heroes and other updates later next year.
- Traversing through Deathmist should no longer cause performance issues.
- Resolved issue with contact shadows interfering with self-shadowing.
- Resolved issue with some Game Settings not persisting between game launches.
- Restored default windowed mode to ‘Windowed Fullscreen’.
- The game client now saves window location between game launches.
- Various performance fixes related to FPS drops and stuttering.
- Addressed edge-case crash condition with late joining game clients.
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