RoboCop Rogue City - DF Tech Review - Unreal Engine 5 Shines on PS5/Xbox Series X/S

Gamernyc78

MuscleMod
28 Jun 2022
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16,652


00:00 Overview
01:06 Lumen GI and Reflections
06:14 Virtual Shadow Maps and Nanite
11:00 PS5 and Series X Console Comparison
16:07 Series S Somparison
18:35 Analysis and Conclusion


UE5's Full Suite:

- Full suite of UE5 features.
- Software Lumen GI used in place of typical GI
- Very consistent and accurate lighting
- Indirect lighting can be slightly coarse as it is tracing at a low resolution
- Some instances of light leaking also spotted
- But, not an issue 'overwhelmingly amount of times'.

- Software lumen reflections are also present along with screen space reflections
- Reflections aren't perfect and NPC's are only reflected in SSR.
- Foliage and animated elements don't animate in reflections and they aren't applied on all surfaces

- Virtual shadow maps also used using high res shadow maps.
- Unreal's ray traced shadow map technique also used
- More diffused shadows at distance just like real life.
- Super fine detail up close. Some shadows can be unnaturally sharp however, but terrific looking generally.

- Nanite also used for great LoD management.
- Best seen in dense natural rocky areas.

- Physics also used liberally with lots of destruction in environments.


Console Comparison:

- PS5/SX have 30 FPS Quality and 60 fps Performance mode.
- Software lumen used in both but quality a little worse in Performance mode.
- Transparent surfaces render higher quality in Quality mode.
- Likely more differences but nothing stands out.

- Series X:
- Both modes targeting 1440p final resolution using up-scaling from 1080p
- DRS possible but not noticed

- PS5:
- Same metrics in visuals features
- PS5 Quality mode seems to run natively at 1440p instead of upscaling providing a slightly cleaner final image.
- Both Xbox consoles have rendering bug on asphalt that PC/PS5 does not, DF thinks this is a bug.
- Some reflections in select locations look higher quality on PS5. (police station)

- Performance:

- Series X:
- SX runs at 60 in most area and fire fightss, drops to 40s and even low 30's in heavy stressed combat areas.
- Cutscenes target 60 but do not reach it in most cases
- Traversal stutter also seen.
- Quality mode is more stable with lesser traversal stutters
- Motion blur only seems to work in one mission, in other missions having it toggled on doesn't do anything.

- PS5
- More or less the same as SX in terms of stutter, quality mode performance etc.
- In Performance mode, PS5 suffers from significant frame rate dips in open world traversal, 10~ FPS lower versus SX,
- DF thinks it might be because of PS5 not having the asphalt rendering bug seen on Xbox

- Load times are very fast on all consoles

Series S:
- Lumen reflections are absent
- Lumen GI is present but lower quality compared to SX/PS5
- Still very good but not as stable as the other machines.
- Virtual shadow map also present but scaled back.
- Other visual settings are mostly the same
- Output resolution is 1440p with internal 1080p
- Frame rate mostly same as Quality mode on PS5/SX
- More frequent dips to 20s in stress fire fights
 

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Darth Vader

I find your lack of faith disturbing
Founder
20 Jun 2022
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Oh boy...

- PS5/SX have 30 FPS Quality and 60 fps Performance mode.
- Series X:
- Both modes targeting 1440p final resolution using up-scaling from 1080p
- PS5:
- PS5 Quality mode seems to run natively at 1440p instead of upscaling providing a slightly cleaner final image.
- Some reflections in select locations look higher quality on PS5. (police station)
- Performance:

- SX runs at 60 in most area and fire fightss, drops to 40s and even low 30's in heavy stressed combat areas.


- PS5
- More or less the same as SX in terms of stutter, quality mode performance etc.
- In Performance mode, PS5 suffers from significant frame rate dips in open world traversal, 10~ FPS lower versus SX,
- DF thinks it might be because of PS5 not having the asphalt rendering bug seen on Xbox

peppermint_793x.png
 
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Frozone

Banned
11 Aug 2022
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Finally got Nanite in a game. A bit disappointed that a AAA game wasn't the first to release Nanite after 3yrs into the gen.
 
8

8BiTw0LF

Guest
I remember when UE5 got announced and many people shouted it would be the return of 30fps on consoles..

Steve Harvey Judge GIF by ABC Network
 

Frozone

Banned
11 Aug 2022
486
380
I remember when UE5 got announced and many people shouted it would be the return of 30fps on consoles..

Steve Harvey Judge GIF by ABC Network
Well, in all fairness, consoles are bandwidth limited and can't run any game these days at native 4k/60FPS. Most games do only run at 30FPS with native 4k (if you can even choose that resolution).
 
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8

8BiTw0LF

Guest
Well, in all fairness, consoles are bandwidth limited and can't run any game these days at native 4k/60FPS. Most games do only run at 30FPS with native 4k (if you can even choose that resolution).
A $1500 PC can't even run newer games at 4K60 lol. Never understood why Sony and MS jumped straight to 4K from 1080p - 1440p is where it's at and has been for the past 10 years. Sure you can go apeshit with a $3000 PC, but that's not what the consoles should aim for.
 
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nongkris

Veteran
14 Feb 2023
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Finally got Nanite in a game. A bit disappointed that a AAA game wasn't the first to release Nanite after 3yrs into the gen.
Most, maybe all? the first batch of UE5 games only just released this year so that's not surprising. And fortnite launched with nanite when it upgraded to UE5 features last year.
 

Darth Vader

I find your lack of faith disturbing
Founder
20 Jun 2022
7,365
10,933
Well, in all fairness, consoles are bandwidth limited and can't run any game these days at native 4k/60FPS. Most games do only run at 30FPS with native 4k (if you can even choose that resolution).

You need a 600 dollar card to run this at 4k60 in medium, and that's with DLSS.

 

AllBizness

Veteran
22 Jul 2023
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Getting this when it's on sale, still need to get BG3 and when the hell is the release date for Space Marine 2 being announced
 

Frozone

Banned
11 Aug 2022
486
380
A $1500 PC can't even run newer games at 4K60 lol. Never understood why Sony and MS jumped straight to 4K from 1080p - 1440p is where it's at and has been for the past 10 years. Sure you can go apeshit with a $3000 PC, but that's not what the consoles should aim for.
Agreed but it's what console gamers aim for. Unrealistic expectations.
 

KiryuRealty

Cambridge Dictionary High Priest of Grammar
28 Nov 2022
6,646
8,166
Where it’s at.
Well, in all fairness, consoles are bandwidth limited and can't run any game these days at native 4k/60FPS. Most games do only run at 30FPS with native 4k (if you can even choose that resolution).
You are so full of shit that I can smell you from here, man.
 

Frozone

Banned
11 Aug 2022
486
380
You are so full of shit that I can smell you from here, man.
Show me 5 games that run native 4k/60FPS that is current gen and not a remake.

Actually let me help you since you seem to struggle with reality.

1) Remenant 2
2) AW2
3) Hogwarts Legacy
4) Calisto Protocol
5) HFW
6) SM2
7) RE4
8) AC6
9) BG3

These are the latest games for 2023.

Point me to any one of those games that run native 4k/60FPS on consoles.
 

Shmunter

Veteran
22 Jul 2022
3,026
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Show me 5 games that run native 4k/60FPS that is current gen and not a remake.

Actually let me help you since you seem to struggle with reality.

1) Remenant 2
2) AW2
3) Hogwarts Legacy
4) Calisto Protocol
5) HFW
6) SM2
7) RE4
8) AC6
9) BG3

These are the latest games for 2023.

Point me to any one of those games that run native 4k/60FPS on consoles.
4k is a waste if you can get much cheaper upscaling with similar sharpness, and divert render budget to more scene complexity. It’s a finite pie, and smart approaches are what the best studios achieve.