Saints Row PS5 vs Xbox Series X/S - DF Review - Impressive Reboot Blighted By Tech Issues

ethomaz

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ethomaz
I'm posting it but bored to hell to make a summary.


At 1440p, you also three settings options: 1440p high FPS mode, 1440p high quality mode and 1440p high quality with RTAO. The performance-focused high FPS mode does sacrifice geometry and distant grass detail to better salvage 60fps, and I think provides the best balance between performance and image quality overall. Drops to 50fps are still possible, but this 1440p high FPS can work beautifully with a VRR display. The other modes operate at too low a frame-rate to recommend, meanwhile, dropping below the 48fps threshold required for the PS5's VRR support - and here a 30fps cap could have been useful to guarantee at least a consistent experience.

Finally, you can opt for a native 4K, 3840x2160, but this comes at the cost to other visual settings with drops to shadow quality, world draw and foliage density. Despite this, frame-rates are all over the shop, even dropping below 30fps in an early cutscene. Again, a 30fps cap would be a big benefit for the majority of scenes that can manage 30fps in this mode.

Performance between PS5 and Series X is interesting too - in 1440p high quality with RTAO, there is a consistent 3-6fps advantage for PS5, with a higher differential in dense grassy areas and a lower differential during (more CPU-dependent) rapid driving scenarios. In the 4K mode, the Series X performs better than PS5, but the circa 1fps difference is academic. Either way the recommended way to play on Series X and PS5 is the 1440p high FPS mode, for the best balance of performance and visuals.

Lastly, a word on Series S. There are no modes or visual settings to choose here, but fundamentally the junior Xbox console appears to run closest to Series X's 1080p max FPS mode: native 1080p without RTAO, but with worse shadow quality evident. Unfortunately, Series S still runs typically between 40-50fps in most areas, and even below that in big missions. I've seen interior areas strike a full 60fps, but it's a rare sight. This is another disappointing turnout for the console, and even using a 1080p display Series S falls short on visual features and overall frame-rate.

 
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Heisenberg007

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ethomaz

ethomaz

Rebolation!
21 Jun 2022
8,590
7,280
Brasil 🇧🇷
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ethomaz
Copied ILikeFeet's summary on ERA.

  • 5 settings on SX and PS5
    • 2 at 1080p
    • 2 at 1440p
    • 1 at 2160p
    • high quality 1440p, ultra high qualith 1080 has RTAO toggle
    • SS has no modes
  • RTAO is really good
  • lighting and volumetric effects is good
    • more seen in story missions
  • high vehicle count on all current gen systems allowing for lots of carnage
  • lots of bugs at varying importance
  • current gen has half rate npcs
  • finishing moves look broken with no animation syncing
  • SSR look low quality/resolution
  • lots of pop-in, regardless of setting
  • resolution is fixed in all modes, to its determent
  • every mode is unlocked
  • 1080p
    • best for 60fps
    • ultra with RT is 40-60
    • ultra is 50-60
    • max fps is smoothest
    • all drops during traversal
    • max fps reduces geometry lod, reduces foliage draw
    • set pieces also drops fps in max fps mode
  • 1440p
    • high fps sacrifices geo and draw distance
      • best balance between performance and IQ
      • best if you have a VRR display
      • 50-60fps
    • high quality modes need a 30fps cap
  • 2160p
    • shadows are lower quality, other settings are dropped down as well
    • frame rate can drop under 30fps and go up to 40fps
  • PS5 runs better with RTAO
  • SX better cpu helps with traversal
  • in 4K, systems are practically the same
  • SS
    • 1080p max fps mode
    • no RTAO
    • shadow quality is worse
    • 40-50fps, can drop lower
    • interior areas can be 60fps
  • all these problems could be fixed with patches. hopefully

Or digitalrelic one.

  • Five different graphics modes, 7 permutations in total with RTAO options
    • Two options at 1080p
    • Two options at 1440p
    • One option at 4K
    • 1080p/1440p Quality modes offer an option for ray traced ambient occlusion
  • RTAO is superb
  • Lighting/volumetric effects are a huge highlight
  • Some odd unexpected physics related bugs, but sheer chaos from physics is a sight to behold
  • Vehicle count is impressively high
  • Lots of bugs and visual quirks
  • NPCs animated at a low framerate while at range
  • Collision between character models is oftentimes way off
  • Screen space reflections run at a distractingly low resolution
  • Tons of pop-in. Very obvious.
  • No difference between with PS5/Series X in visual settings between modes
  • Resolution modes are locked at their respective resolutions, with no DRS
  • Every mode runs at an unlocked framerate
  • The only option that runs at a reliable 60fps is 1080p/Max FPS
  • 1440p Max FPS mode runs at 50-60fps and is acceptable in performance
  • 4K mode runs between 25-40fps, and shadow quality, foliage density, and other settings are all reduced in 4K mode
  • Consistent margin of 3-6fps in favor of PS5 @ 1440p High Quality RTAO On mode
  • In 4K mode, the results are reversed and Series X sees the performance advantage
  • Neither console is ideal.
  • Best way to play is 1440p Max FPS mode
  • Series S has no mode options at all. Runs closest to the 1080p Max FPS mode
    • Shadow quality is lower on Series S
    • Typically runs at 40-50fps
    • Another disappointing turnout
 
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ethomaz

ethomaz

Rebolation!
21 Jun 2022
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Brasil 🇧🇷
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ethomaz
Off topic: Personally I wish this subforum would be merged into gaming. Venturing into sub areas is a disincentive, not to mention more visible activity if bundled. My 2c.
I was thinking the same before post the thread… maybe we should start to create the threads on gaming discussion first.
 
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