What this really has turned into is the season of growing pains and painful indeed it is.
Firstly, I do want to commend the quality-of-life improvements….
I very much welcome the removal of the pointless power lvl grind. It’s insignificant outside of grandmaster content none will ever care to play and I appreciate the direction towards what represents difficulty levels. It has also afforded me the chance to engage the game in only the ways that I care to, which is PvP and endgame pve dungeons and raids.
Season started out front loaded and narrative direction is going pretty well. But that of course is the least important part for its players. It’s always fun to log in and catch a new episode of your favorite tv show. And that’s how this narrative rolls out… it’s going over better than Lightfall itself has that’s for certain. But we expect this.
Just yesterday an interview dropped with Bungie on how seasonal narrative is more directly linked from season to season to lead into the next expansion.
https://www.gamesradar.com/bungie-r...ightfalls-story-we-arent-done-giving-answers/
And here’s a link to everyone’s favorite Paul Tassi and his thoughts on it:
Today, the final piece of seasonal content dropped. This is uncharacteristically late into the season and I do believe this was intentional to work around the onslaught of summer blockbusters that just rolled out.
I’m gated out from this for weeks however. Why? Because of the absolutely terrible addition of fishing.
Players engage with fishing because it’s farmable for easy loot and they will always love the path of least resistance. But it’s far from an engaging activity and you can only catch one exotic fish a week; you need three to unlock the exotic quest.
With drop rates for an exotic fish being caught being low you can imagine how painfully NOT FUN this can be. You will waste hours and not get a single exotic fish since fishing gets interrupted when public events spawn. I’m sorry Bungie I CANNOT be bothered with this.
They’ve gated missions is strange ways before. The coolest and original being the “Whisper of the Worm” mission; which in order to unlock required waiting for a particular public event to spawn and upon searching the area for secret enemies located nearby and killing them; which then opened up a portal to a secret mission. Another was in “zero hour” which required sparing the life of a Fallen alien combatant during a sidequest that appeared in game a year before the mission was even launched.
What they did here is worse. And it needs to be addressed asap. They might. The sad part is I hear it’s a challenge and it would be nice to actually play it.
The best part of this season’s content drop is without question the dungeon itself. I will echo Datto’s sentiments in saying it’s a better piece of showcase content for the game than the last expansion’s headlining raid. His thoughts in the video below:
This is the least I’ve played the game in a long time. It somewhat feels by design but was that really the intent? To fit content around big software releases? If that’s the case… why create so many hoops to jump thru for a major piece of content meant to bring those players back? Doesn’t Bungie want their players to see the final showcase piece of content for this season?
It’s not even the content that’s the issue here. And while some seasonal event will end the season with decent player numbers I wouldn’t be surprised if they’re gonna hit a new all time low in a few weeks.
Dungeon is SOLD SEPARATELY from the seasonal content. Play that if anything.
Final Verdict: FAIL
PS - don’t want to forget that this season also featured one of the most important cutscenes in the game’s history and explains the origin of the the big bad villain. Watch below
Firstly, I do want to commend the quality-of-life improvements….
I very much welcome the removal of the pointless power lvl grind. It’s insignificant outside of grandmaster content none will ever care to play and I appreciate the direction towards what represents difficulty levels. It has also afforded me the chance to engage the game in only the ways that I care to, which is PvP and endgame pve dungeons and raids.
Season started out front loaded and narrative direction is going pretty well. But that of course is the least important part for its players. It’s always fun to log in and catch a new episode of your favorite tv show. And that’s how this narrative rolls out… it’s going over better than Lightfall itself has that’s for certain. But we expect this.
Just yesterday an interview dropped with Bungie on how seasonal narrative is more directly linked from season to season to lead into the next expansion.
https://www.gamesradar.com/bungie-r...ightfalls-story-we-arent-done-giving-answers/
And here’s a link to everyone’s favorite Paul Tassi and his thoughts on it:
Today, the final piece of seasonal content dropped. This is uncharacteristically late into the season and I do believe this was intentional to work around the onslaught of summer blockbusters that just rolled out.
I’m gated out from this for weeks however. Why? Because of the absolutely terrible addition of fishing.
Players engage with fishing because it’s farmable for easy loot and they will always love the path of least resistance. But it’s far from an engaging activity and you can only catch one exotic fish a week; you need three to unlock the exotic quest.
With drop rates for an exotic fish being caught being low you can imagine how painfully NOT FUN this can be. You will waste hours and not get a single exotic fish since fishing gets interrupted when public events spawn. I’m sorry Bungie I CANNOT be bothered with this.
They’ve gated missions is strange ways before. The coolest and original being the “Whisper of the Worm” mission; which in order to unlock required waiting for a particular public event to spawn and upon searching the area for secret enemies located nearby and killing them; which then opened up a portal to a secret mission. Another was in “zero hour” which required sparing the life of a Fallen alien combatant during a sidequest that appeared in game a year before the mission was even launched.
What they did here is worse. And it needs to be addressed asap. They might. The sad part is I hear it’s a challenge and it would be nice to actually play it.
The best part of this season’s content drop is without question the dungeon itself. I will echo Datto’s sentiments in saying it’s a better piece of showcase content for the game than the last expansion’s headlining raid. His thoughts in the video below:
This is the least I’ve played the game in a long time. It somewhat feels by design but was that really the intent? To fit content around big software releases? If that’s the case… why create so many hoops to jump thru for a major piece of content meant to bring those players back? Doesn’t Bungie want their players to see the final showcase piece of content for this season?
It’s not even the content that’s the issue here. And while some seasonal event will end the season with decent player numbers I wouldn’t be surprised if they’re gonna hit a new all time low in a few weeks.
Dungeon is SOLD SEPARATELY from the seasonal content. Play that if anything.
Final Verdict: FAIL
PS - don’t want to forget that this season also featured one of the most important cutscenes in the game’s history and explains the origin of the the big bad villain. Watch below
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