I did not find that here but I found very very interesting.
"That was sad," he said. "It wasn't necessarily a surprise. I love Allan [Becker, former head of Japan Studio], and he worked really hard, but there was so much legacy malaise. It's tough when a studio hasn't had a hit for a while, then they forget how that feels. You know, if you have a hit once it's it's like a drug, man, you're chasing the next one, right? And then if you don't have that for a while, you forget what it felt like, and then you start to forget how to get there.
"There were probably two roads. One was the road they took. The other road was a real tough-love program. And maybe that's what the Team Asobi thing is. It's like pruning a bonsai, right? You get it back down to its nub and see if you can grow back out again."
"And sadly, I think you can see that problem across the Japanese market," he continued. "Writ large, there's a lot of legacy, historically super talented teams that haven't tasted success for a while and are still struggling to get back to it.
"But, you know, Capcom is prosecuting that problem fairly directly. I think Sega finds itself in a pretty good place. Bandai Namco has got some refactoring to do. Koei Tecmo has its market, owns that market, and they seem happy with that...How many different versions of FF7 have been made?! Square Enix. I think when they abandoned their overseas developer/publisher ambitions and brought it back to home truths, that was a good move for them, but it'll still take a while for them to get out of the woods."
Ex-PlayStation Boss Talks About Why He Thinks the Japan Studio Closure 'Wasn't Necessarily a Surprise' - IGN
Former PlayStation boss Shawn Layden reflected on the 2021 reorganization and subsequent mass exodus of talent from Sony Japan Studio, giving a bit of context as to why he thinks the dissolution happened in the first place.
www.ign.com