Silent Hill 2 Remake Will be a “Top-Grade Visual Experience” – Bloober Team

John Elden Ring

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5 Jul 2022
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"Visuals were always Bloober Team’s upper hand and I’m sure this will continue to be the case with the Silent Hill 2 remake," says lead producer Maciej Głomb.​


Speaking in a recent interview with GamingBolt, Silent Hill 2’s lead producer lead producer Maciej Głomb touched on that a little bit more, assuring that, much like past Bloober Team games – which have all excelled in particular where their visual and technical elements are concerned – the upcoming remake is going to be a “top-grade visual experience”. According to Głomb, the development team worked closely with veteran Silent Hill art director and monster designer Masahiro Ito throughout the process.

“It’s safe to say that visuals were always Bloober Team’s upper hand and I’m sure this will continue to be the case with the Silent Hill 2,” Głomb told GamingBolt. “We did a lot of groundwork with Ito-san at the beginning of the production to make sure that we are on the same page with our artistic vision for the game. Our 2D and 3D teams are the best ones in their fields of expertise so you can expect top-grade visual experience. We ran an early external test and it delivered positive feedback. Obviously, we still have a long way to go but I’m very optimistic going forward.”

From gameplay to story, Bloober Team games haven’t always enjoyed the best reception from players in the critics in the past for one reason or the other, though their graphics and art design have almost always been on point. That’s crucial to the Silent Hill experience, as many fans will tell you, so Bloober’s continued commitment to that aspect of the experience should come as a relief to series fans.

During the interview, Głomb also spoke to us about various other aspects of the Silent Hill 2 remake’s development, including Bloober Team’s collaboration with Konami, how the development team was influenced by Capcom’s Resident Evil 2 remake, and the possibility of the studio working on additional Silent Hill games in the future. The full interview will be going live soon, so stay tuned for that.
 

Darkknight2149

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I dunno man. I haven't seen anything from this team that makes me trust this. Quit talking about it, and just let your work speak for itself.
I mentioned this in a Disqus post, but another red flag is Bloober Team's over-reliance on buzzwords and flowery language in interviews. Not only do they seem unable to describe the philosophy behind their creative decisions without generic advertisement speak, but the main reason they got the job over other developers was because they were the "most passionate" (according to both Konami and Bloober themselves).

A recent post I did on it with examples

Not only that, but they keep talking out of both sides of their mouth when it comes to how faithful the remake is in comparison to the original. Their go-to sound bite is "We're respecting the canon and sticking to the story" etc etc.

But they've let it slip a few times that they're changing up aspects of the story, adding their own plot threads and endings, and that remaking it over a remaster allowed them to "sneak in some visions of our own." They also mentioned at one point that aren't remaking it faithfully, but instead remaking "our perfect memory of it." Yet they keep going back and hyping up how faithful it supposedly is anyways.

To be honest, I'm just expecting this to be Bloober Team's fan fiction version of Silent Hill 2. They'll try to add their own endings, plotlines, and personal interpretations on the story, while hyping it up as some "definitive, modern" version of the game that it isn't. I'm glad Masahiro Ito and Akira Yamaoka are involved, though.
 
8 Jan 2023
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I mentioned this in a Disqus post, but another red flag is Bloober Team's over-reliance on buzzwords and flowery language in interviews. Not only do they seem unable to describe the philosophy behind their creative decisions without generic advertisement speak, but the main reason they got the job over other developers was because they were the "most passionate" (according to both Konami and Bloober themselves).

A recent post I did on it with examples

Not only that, but they keep talking out of both sides of their mouth when it comes to how faithful the remake is in comparison to the original. Their go-to sound bite is "We're respecting the canon and sticking to the story" etc etc.

But they've let it slip a few times that they're changing up aspects of the story, adding their own plot threads and endings, and that remaking it over a remaster allowed them to "sneak in some visions of our own." They also mentioned at one point that aren't remaking it faithfully, but instead remaking "our perfect memory of it." Yet they keep going back and hyping up how faithful it supposedly is anyways.

To be honest, I'm just expecting this to be Bloober Team's fan fiction version of Silent Hill 2. They'll try to add their own endings, plotlines, and personal interpretations on the story, while hyping it up as some "definitive, modern" version of the game that it isn't. I'm glad Masahiro Ito and Akira Yamaoka are involved, though.

It's pretty funny that Bloober is saying all over the media that they are not going to change the story. It's like they want to erase this interview from early 2022:
“I would say that it’s hard to work with someone who [owns an IP you’re working on], but we are always talking with those licensors, [saying] 'Guys we would like to use your license, but we would like to tell our own story.' If we are not able to tell our own story, if we will not have creative freedom, it doesn’t make sense, because Bloober Team will not make a great game," Babieno said. "If you are in a prison, you will not be able to fly. So that’s why we are trying to only [make] those titles in which we are feeling, ‘OK, it will be a Bloober Team game, not someone [else’s].' So even on the project we can’t talk [about], it will still be a Bloober Team title.”


The fact that they constantly change their statements is a big red flag for me.
 
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