Skull & Bones Loses Third Creative Director, Still Without A Release Date

Arc

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Gamernyc78

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Ubisoft’s open seas pirate fantasy from hell has lost its third creative director. Kotaku has learned that Elisabeth Pellen, who began working with the Skull and Bones team back in 2018, left Ubisoft Singapore to return to the French publisher’s Paris headquarters earlier this summer. The game’s long-awaited closed beta recently received mixed reactions, and Kotaku now understands that Ubisoft Singapore faces an organized labor campaign by the country’s Creative Media and Publishing Union.

A lot is riding on the big-budget blockbuster, especially as Ubisoft cuts costs following an anemic 2022 release slate. Along with The Crew Motorfest, Assassin’s Creed: Mirage, and Avatar: Frontiers of Pandora, Skull and Bones is one of four major games Ubisoft touted at its big summer showcase to reverse recent misfortunes and strategic changes that have led a flurry of internal projects to be canceled, including a sequel to 2020’s Immortals Fenyx Rising.
Pellen, who was previously a VP of editorial, Ubisoft’s centralized department for creative oversight and support for franchises like Assassin’s Creed, Far Cry, and The Division, oversaw Skull and Bones’ pivot from primarily a session-based multiplayer ship combat shooter to a broader exploration and survival-oriented piracy sim that drew loose inspiration from games like Rust and Ark: Survival Evolved. She’s now back at Ubisoft’s Paris office with the title of directeur editorial online, according to her LinkedIn profile.

“Five years ago, Elisabeth Pellen went to Ubisoft Singapore with a mission to reboot the creative direction of Skull and Bones,” a spokesperson for Ubisoft told Kotaku wrote in an emailed statement. “She succeeded, and the Skull and Bones team is now fulfilling her vision to deliver a unique naval action RPG experience to our players

The publisher added that at this stage of a game’s development “it’s not uncommon for a creative director to move on to a new project or role,” though two sources familiar with the situation, who wished to remain anonymous because they were not authorized to speak about company business, told Kotaku that Pellen’s tenure at Ubisoft Singapore had been expected to last at least through the end of the year.

Skull and Bones production woes

Born out of an expansion for Assassin’s Creed IV: Black Flag (which is now getting a remake), Skull and Bones was originally expected to ship in 2018. The soft reboot and more ambitious vision, however, saw the game subsequently delayed several times. It was effectively ready to come out in the fall of 2022, but was pulled at the last minute over ongoing concerns around polish and playtest feedback. While Ubisoft has once again promised to deliver the “AAAA” blockbuster before the end of its fiscal year in March 2024, Kotaku understands that there’s still no new internal release date yet.
 
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Yurinka

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Seems that after completing her work as creative director to reboot the game she went back to her work in the editorial team, now as director.

As of now the game should be pretty much complete, in bugfixing/optimization/tweaking/balancing stage. Her work is no longer needed there. The post launch roadmap of potential big updates must be already decided and would be implemented by other people while she can be working in other games.
 
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Arc

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Seems that after completing her work as creative director to reboot the game she went back to her work in the editorial team, now as director.

As of now the game should be pretty much complete, in bugfixing/optimization/tweaking/balancing stage. Her work is no longer needed there. The post launch roadmap of potential big updates must be already decided and would be implemented by other people while she can be working in other games.
Yeah, hopefully that’s all it is, and not a looming delay. It’d be nice if this were full speed ahead.