BREAKING: SEGA has just announced in a press release to the Sonic Stadium that sales of Sonic X Shadow Generations has surpassed ONE MILLION UNITS! #SonicNews
BREAKING: SEGA has just announced in a press release to the Sonic Stadium that sales of Sonic X Shadow Generations has surpassed ONE MILLION UNITS! #SonicNews
Metaphor is a certified flop unless it cost less than 50 million to make, I think even outlaws sold more and we know how that turned out for ubislop.Sony's marketing is doing WORK
It's selling as much as a mega-hyped 3rd pillar Atlus JRPG
Sega finally woke up.
I've never seen such a huge celebration for these measly sales. About 300k after 2 weeks. You would think it sold 5 millions the way people lost their shit.Metaphor is a certified flop unless it cost less than 50 million to make, I think even outlaws sold more and we know how that turned out for ubislop.
I've never seen such a huge celebration for these measly sales. About 300k after 2 weeks. You would think it sold 5 millions the way people lost their shit.
Metaphor is a certified flop unless it cost less than 50 million to make, I think even outlaws sold more and we know how that turned out for ubislop.
No way was Metaphor that cheap. It was made by their A team for up to 7 years. The budget was similar to Persona or SMT or even higher because of inflation.The fact that SEGA is happy to announce that tells us how cheap these games are to make tbh.
Plenty of those SEGA series have survived many years with a fraction of those launch sales due to less platforms/JP release before translations in past entries.
It is indeed not good but not because it released in more platform... 1 or more doesn't matter for sales... more platforms gives you options choose where to buy.This released on ps5, ps4, xbox series S/X, xbox one and pc, I dont think 1 million is some achievement to brag about. If they cant hit 1 million even after releasing on so many platforms they might as well leave the industry
Metaphor is doing really good for a new IP.Metaphor is a certified flop unless it cost less than 50 million to make, I think even outlaws sold more and we know how that turned out for ubislop.
Soul Hackers 2 indeed flopped hard.If you want an Atlus game that actually underperformed, look to Soul Hackers 2 (another game Atlus wanted to be a "third pillar") and Tokyo Mirage Sessions.
Neither of those broke even 1 mil
And no... it didn't sold over the long termQ: Please tell us how you evaluate the situation of new titles released in Q2.
A: Although “Soul Hackers 2” is currently struggling to reach the expected sales level, we believe that it is a title that can be sold over the long term, so we will continue to update the game in the future with the aim to expand sales.
“Two Point Campus” is compatible with multiple platforms, including subscription services, and has achieved a record number of users and user evaluations, however the sales volume is weaker than expected. We will aim to expand sales in the same way because of the game’s high quality and the high user feedback.
I don't think there's any real data out there on the budgets of Atlus titles, but people should keep in mind that the only studio in Japan that makes AAA JRPGs is Square EnixBTW you guys talking about development budget of Atlus games?
I mean even the recent Persona didn't have the budget like western productions.
They run in a very old engine.
Anybody that play their games knows it is PS3 level graphics with enhancements (same engine).
And if you believe Sega they said they development budget of their games in 2023 won't broke $70 million.
No way was Metaphor that cheap. It was made by their A team for up to 7 years. The budget was similar to Persona or SMT or even higher because of inflation.
But the issue here is that it looks to have a lower launch than the previous games launched in 2022.
Sonic Frontiers did 2.5 million in a month... and I doubt this game will reach 2.5 million until end of November.
There is another point... this collections have 2 games where one is a remaster and the others is new.
That is true...I don't think there's any real data out there on the budgets of Atlus titles, but people should keep in mind that the only studio in Japan that makes AAA JRPGs is Square Enix
Soul Hackers 2 indeed flopped hard.
Methaphor sales are like double of Soul Hackers 2 in Japan at launch but what killed it was western sales that were even worst.
BTW this was what Sega said about the game.
And no... it didn't sold over the long term
And "Two Point Campis" is one of the example of games that suffer with Gamepass model... it reached record numbers of users and evaluations but didn't make the money from sales lol