Square Enix says more and more games either crash and burn or find big success "as players throng to a handful of major titles"

Gamernyc78

MuscleMod
Moderating
28 Jun 2022
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After a whole lot of highs and lows across its recent publishing catalog, Square Enix is acknowledging to investors that games make up a risky business without much of a middle ground between colossal hits and tremendous failures.

"As a result of digitization and other technological advances, consumer game content is increasingly sold via downloads rather than physical packages," Square Enix says in its latest earnings report. "Monetization methods such as free-to-play, microtransactions, and subscriptions have also given rise to a greater diversity of business models outside the confines of traditional one-off sales. As such, the consumer game market continues to grow. New releases tend to be met with either marked success or marked failure as players throng to a handful of major titles."

That stance is, admittedly, a pretty obvious one given how often we hear about the riskiness of AAA development, but we've spent the past several years watching Square Enix slowly catch on to some things that seem pretty obvious from an outside perspective. It wasn't that long ago that the publisher realized it needed to get better at marketing after it kicked a bunch of JRPGs out the door with near-zero hype. It's also not easy to look at the contrasts like the fast-selling Final Fantasy 16 and the "lackluster" sales of Forspoken without turning into an armchair financial analyst
 
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Zzero

Major Tom
9 Jan 2023
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Yeah, wow, no shit. Welcome to 15 years ago. Who knows what Square is gonna do when they find out that Trump became president.
 
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shrike0fth0rns

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9 Dec 2022
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After a whole lot of highs and lows across its recent publishing catalog, Square Enix is acknowledging to investors that games make up a risky business without much of a middle ground between colossal hits and tremendous failures.

"As a result of digitization and other technological advances, consumer game content is increasingly sold via downloads rather than physical packages," Square Enix says in its latest earnings report. "Monetization methods such as free-to-play, microtransactions, and subscriptions have also given rise to a greater diversity of business models outside the confines of traditional one-off sales. As such, the consumer game market continues to grow. New releases tend to be met with either marked success or marked failure as players throng to a handful of major titles."

That stance is, admittedly, a pretty obvious one given how often we hear about the riskiness of AAA development, but we've spent the past several years watching Square Enix slowly catch on to some things that seem pretty obvious from an outside perspective. It wasn't that long ago that the publisher realized it needed to get better at marketing after it kicked a bunch of JRPGs out the door with near-zero hype. It's also not easy to look at the contrasts like the fast-selling Final Fantasy 16 and the "lackluster" sales of Forspoken without turning into an armchair financial analyst
Square enix problem is they spent so many yrs focusing on quantity rather than quality. They squandered their western ip like deus ex, legacy of Cain. They let crystal just keep making dull tomb raider games, they pushed out garbage like Babylons fall, quiet man. Leaned way too heavily on ff and just halfassed low budget remakes and wasted their time on marvel ip. With their ip wealth and a focus on substance over quantity they could have been in a far better position. If there is one publisher that needs saving from itself it’s square.
 

JAHGamer

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8 May 2023
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This is why companies should stick to developing single player games only with conservative budgets.
 
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