Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week

John Elden Ring

The Thread Maker
Content Creator
5 Jul 2022
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United States
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Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.
An internal email sent to staff yesterday states that the company needs to “double down over the next 18 days to make sure that once again we create an amazing experience for our community.” This includes finalizing patch 3.24.2 for Star Citizen and having a Squadron 42 demo showcase for Chapter 1.

The email later continues, “This means for the next two weekends we will be mandating extra time for all those working on deliverables for Citcon.”

Source


  • All staff are to be in the office on Friday, October 4th and Friday, October 11th (typically a work-at-home day)
  • All staff are to be in the office on Saturday, October 5th, and Saturday, October 12th (for these days, the company will provide breakfast and lunch, with staff receiving company TOIL (time off in lieu) which can be stored and used for time off at a later date)
  • All staff are to work on Sunday, October 6th, and Sunday, October 13th (this can be a work-at-home day, but the company “encourages” people to be in the office. For these days and for those in the office, the company will provide breakfast and lunch, with staff receiving company TOIL, which can be stored and used for time off at a later date)