Star Wars Battlefront classic on launch only supports 200 plyers, only 3 mp servers were available with 64 players each. |UP| Patch update.

Gamernyc78

MuscleMod
Moderating
28 Jun 2022
20,386
16,652




Update 3/14/24


We’d like to thank the Battlefront community for their overwhelming support and feedback for the STAR WARS™ Battlefront Classic Collection release.

At launch, we experienced critical errors with our network infrastructure. The result was incredibly high ping, matchmaking errors, crashes, and servers not appearing in the browser.

Since launch, we’ve been working to address these issues and increase network stability, and we will continue our efforts until our network infrastructure is stabilized to prevent further outages.

Please continue to report bugs, errors, or unexpected behaviors to our support team via our Request Form

The Aspyr Team
 
Last edited:

Wing84

Active member
7 Feb 2024
176
151
Can’t they have these things spin up automatically? Dumb.
Of course they can, that's not exactly the issue. EA just doesn't value what this game can bring in. It's not a GaaS game, so EA provided below the bare minimum resources. EA is clearly resentful of its non-GaaS games and I think we'll see things like this more and more from western shitty publishers like EA, Activision, Ubisoft, etc.
 

Gediminas

Boy...
Founder
21 Jun 2022
7,452
9,150
Of course they can, that's not exactly the issue. EA just doesn't value what this game can bring in. It's not a GaaS game, so EA provided below the bare minimum resources. EA is clearly resentful of its non-GaaS games and I think we'll see things like this more and more from western shitty publishers like EA, Activision, Ubisoft, etc.
Agree, m$, EA, ubisoft etc
 

Danja

Veteran
Icon Extra
10 Mar 2023
6,066
5,850
Welp, I'm glad I held off on buying this. So they really only expected 192 people to want to play this online?? P2P servers aren't expensive this is just disgusting & disrespectful
 
  • Like
Reactions: kuzon
OP
OP
Gamernyc78

Gamernyc78

MuscleMod
Moderating
28 Jun 2022
20,386
16,652

We’d like to thank the Battlefront community for their overwhelming support and feedback for the STAR WARS™ Battlefront Classic Collection release.

At launch, we experienced critical errors with our network infrastructure. The result was incredibly high ping, matchmaking errors, crashes, and servers not appearing in the browser.

Since launch, we’ve been working to address these issues and increase network stability, and we will continue our efforts until our network infrastructure is stabilized to prevent further outages.

Please continue to report bugs, errors, or unexpected behaviors to our support team via our Request Form

The Aspyr Team
 
OP
OP
Gamernyc78

Gamernyc78

MuscleMod
Moderating
28 Jun 2022
20,386
16,652

Article Updated Mar 29, 2024:

Update I is available now for STAR WARS: Battlefront Classic Collection on Nintendo Switch, Xbox One, Xbox Series S | X, PlayStation 4, and PlayStation 5.

The multiplayer experience on dedicated servers has had ample changes behind the scenes, and players should expect a much better experience across all consoles.

Our work on Update II continues, and we’ll provide more information when ready.

Please continue to report bugs, errors, or unexpected behaviors to our support team via our Support Form.





Original Article March 18, 2024:

Update I is available now for STAR WARS: Battlefront Classic Collection on Steam.

We are in the submission and certification process for PlayStation, Xbox, and Nintendo, and will release Update I on those platforms as soon as that process completes.

We’re continuing to make server-side adjustments to improve the online multiplayer experience, as well as planning for Update II.

Please continue to report bugs, errors, or unexpected behaviors to our support team via our Support Form.



Full Changelist

Multiplayer


  • [BF2] Fixed a crash related to client message sends.
  • [BF2] Fixed the launch prompt to be present after timing out or selecting cancel while joining a server.
  • [BF1][BF2] Fixed password-locked games to no longer appear via the Quick Match option.
Control Schemes

  • [BF1] Fixed a crash when entering the split screen menu in BF1 where Player 1 would incorrectly be assigned to Player 2.
  • [BF2] Fixed a crash that would occur when attempting to build fleets while using Mouse and Keyboard in Galactic Conquest on BF2.
  • [BF2] Fixed bonuses to be able to be highlighted in the Bonus Selection screen in Galactic Conquest.
  • [BF1][BF2] Fixed Invert Y-Axis option to be visible.
  • [BF1][BF2] Fixed the options for Flip X-Axis and Swap LS and RS to be unhidden
  • [BF1][BF2] Fixed split screen games to be able to be started when only one controller is connected.
Visuals

  • [BF1] Fixed an issue where the 'L' button prompt would overlap the top arrow on the Instant Action menu.
  • [BF1] Fixed an issue in multiplayer mode where AI units would slide when not in direct sight of a human player.
  • [BF2] Fixed an issue where the zoom-in scope crosshair image would not appropriately fit widescreen displays.
  • [BF2] Fixed an issue where hit VFX and hit character animations could not be seen by clients in Hero Assault mode. (long range).
  • [BF2] Fixed textures on Utapau map.
  • [BF2] Fixed an issue on the Kamino map in BF2 where the lights and bloom VFX within were not displaying properly.
  • [BF2] Fixed an issue on the Endor: Bunker map in BF2 where a tree was clipping up through the middle of a walkway.
  • [BF2] Fixed an issue where a seam in the skybox was visible on some maps in Battlefront 2.
  • [BF2] Fixed an issue on the Naboo map in BF2 where the railing texture was missing.
  • [BF2] Fixed an issue on Space maps in BF2 where a small white cube was present at the base of all openable doors on Republic, CIS, and Rebel capital ships.
  • [BF2] Fixed an issue on the Galactic Conquest screen in BF2 where a player’s name and their credit count would be overlapped by bonus boxes on the Bonus tab.
  • [BF2] Fixed an issue where the ESC menu would stay on the screen if it was opened at the end of a match.
  • [BF2] Fixed an issue in Galactic Conquest where the hilt from the lightsaber icon would not show the Leader bonus.
  • [BF2] Fixed units sliding after respawn on XL maps.
  • [BF2] Fixed the jetpack gauge to correctly align.
  • [BF2][Split screen] Fixed the ammo counter reticle to fit inside the aiming reticle.
  • [BF1][BF2] The colorblind mode selection screen no longer overlaps with the text at the bottom of the screen.
  • Fixed the Quit and Register Your Game buttons to align correctly.
Hero Assault

  • Re-Balanced Asajj Ventress' abilities
  • Fixed Kit Fisto lightsaber to animate.
  • Fixed Kit Fisto's Force power to no longer remain stuck to the client in multiplayer.
Audio

  • [BF1]Fixed the Battlefront 1 loading screen sounds.
    [*][BF2] Fixed a crash that occurred when an audio output device was disconnected.
    [*][BF2] Fixed the music to play on several maps in the Hero Assault mode.
    [*][BF2] Fixed blaster SFX for certain Hero characters' weapons to play at the correct volume.
    [*][BF1][BF2] Fixed an issue where the audio outputs would reverse.
[B]Other Notable Bug Fixes[/B]

[LIST]
[*][BF1] Fixed the soft locks upon finishing the game at the Victory screen.
[*][BF1] Fixed a bridge in Bespin: Cloud City to allow a Droideka to roll on it.
[*][BF2] Fixed Naboo Area 3’s respawn blocker.
[*][BF2] Fixed collision issues affecting multiple maps.
[*][BF2] Fixed the Assault gamemode to be present in the Mode section of the Pick Search Options menu.
[*][BF2] Fixed the reinforcements to correctly deduct 1 reinforcement when the Republic or Rebels die on Death Star.
[*][BF2] Fixed the Map and Mode settings reset button.
[*][BF1][BF2] Fixed the "Load Fail" error that occurred when loading a profile.
[/LIST]