Star Wars Outlaws creative director Julian Gerighty isn't interested in entertaining "bad faith" conversations about the upcoming Ubisoft game's protagonist, Kay Vess.
As previews for the upcoming open-world title rolled out this week, Gerighty, in an interview with The Washington Post, touched on the discourse that some are pushing on social media that Kay isn't "attractive enough." His response? Don't give that conversation attention.
"Kay is meant to be approachable, a petty thief who ends up barreling through this story, making bad decisions and centered with a lot of humor, humility, and toughness," Gerighty said. "That's what's important to me. And she's beautiful, come on."
"It makes no sense to me and it's not worth engaging with," he continued. "If you engage with bad-faith people, there's no nuance and no possibility of real dialogue. So all we can do is make the best game possible."
As previews for the upcoming open-world title rolled out this week, Gerighty, in an interview with The Washington Post, touched on the discourse that some are pushing on social media that Kay isn't "attractive enough." His response? Don't give that conversation attention.
"Kay is meant to be approachable, a petty thief who ends up barreling through this story, making bad decisions and centered with a lot of humor, humility, and toughness," Gerighty said. "That's what's important to me. And she's beautiful, come on."
"It makes no sense to me and it's not worth engaging with," he continued. "If you engage with bad-faith people, there's no nuance and no possibility of real dialogue. So all we can do is make the best game possible."
Star Wars Outlaws' Director: 'Bad Faith' Discourse About Protagonist's Appearance 'Not Worth Engaging In' - IGN
Star Wars Outlaws creative director Julian Gerighty says "bad faith" discourse about protagonist Kay Vess is "not worth engaging in": "There's no nuance and no possibility of real dialogue."
www.ign.com