Steam Sets New Record with Over 34 Million Concurrent Users

John Elden Ring

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Valve's Steam digital platform continues to grow in popularity. Just a couple of months ago, we reported that the store had set a new record with 33.6 million concurrent users.


Yesterday, at 14:00 UTC, Steam broke that record with 34.298 million users online simultaneously, according to SteamDB data. In case you're curious, here's the list of the Top 100 most played games on Steam measured for their last 24-hour peak.
 

xollowsob

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Any idea what the reason is for the increase?
It seems strange that MS and Sony miss their targets yet Steam sets new records.

Almost as if focusing on PC has been detrimental to both Sony and Microsoft.
 

Evilnemesis8

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Any idea what the reason is for the increase?

COVID is a big piece of the puzzle.
It seems strange that MS and Sony miss their targets yet Steam sets new records.
Almost as if focusing on PC has been detrimental to both Sony and Microsoft.

It's important to note that the CCU peaks for Steam is always in Asia, the console vs PC is less of a factor considering most of the nations over there like China/Korea/Taiwan etc... are not big console markets.
Look at the all time graph curve on SteamDB one can see that the pandemic had a clear impact due to WFH and other factors. We can see that the growth has accelerated in pace when looking at pre and post 2020.
 

Evilnemesis8

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Seems to work pretty well for people like Epic, Riot or Tencent.

I don't think that's the best argument because Epic and Riot have literal SUPERGAMES(lol SEGA)which most publishers don't really have.
The effects of not releasing your games on Steam on the PC platform is pretty clear when it comes to pretty much all "normal" 3rd party publishers, AA studios and indies.
You only get a fraction of the sales you would be getting, it's really not a recipe for success.
 
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xollowsob

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COVID is a big piece of the puzzle.
That excuse stopped being relevant 2 years ago.

Even funnier when the people saying they're more productive when WFH are the same people defending that the entertainment industry ground to a halt for two years.
It's important to note that the CCU peaks for Steam is always in Asia, the console vs PC is less of a factor considering most of the nations over there like China/Korea/Taiwan etc... are not big console markets.
Look at the all time graph curve on SteamDB one can see that the pandemic had a clear impact due to WFH and other factors. We can see that the growth has accelerated in pace when looking at pre and post 2020.
Maybe but it seems like an excuse to cover for the obvious.
 

ethomaz

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Do Steam still calculate CCU based in each 2 hours?

Edit - Seems like they are doing each 30 minutes now.
 
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Evilnemesis8

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That excuse stopped being relevant 2 years ago.

Consumer trends don't stop after such a big shift, it's kind of a domino effect.
More people on PC means more people will also join them in the future as well.

A lot more publishers are also coming to Steam than they were 10 or even 5 years ago, less incentives to buy a console to play X amount of games that were simply not coming to PC back in the day(Japanese publishers being a big one).
Japanese publishers putting out a PC version back in early to mid 2010s was rare as shit and the quality of the ports were often atrocious, this is increasingly not the case.

Even funnier when the people saying they're more productive when WFH are the same people defending that the entertainment industry ground to a halt for two years.
Maybe but it seems like an excuse to cover for the obvious.

It is also true that the premium console market (PS+XBOX) has shrunk every single generation since the PS2.
The way to monetize players and keep them engaged(higher and higher MAUs numbers) has led to growth of revenue, but the space lacks the type of growth in terms of unit sales that could counter act the cost increases associated in making games.

Another long term issue is that besides Nintendo, the two other consoles have had issues in recent times in acquiring new long term users from childhood. I think pricepoint is a particularly thorny problem in that department and I don't know if there's a solution

The userbase is getting older, at least that's my perception of things. Gen Z have not been premium console buyers.
Do Steam still calculate CCU based in each 2 hours?

CCU for steam is updated every 5 minutes for every single game.
SteamDB updates every 5 minutes(they pull their data from Steam afterall) but display their granular details on the graph is in increments of 10 minutes(if you log in through your Steam account, if not it's every hour).
 

Gods&Monsters

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The power of Helldivers 🥵

Sweating James Mcavoy GIF


What is fatass Gabe going to give back to Sony and his community? Nothing. A lootbox for his flaccid fanbase 🤡
 
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Hezekiah

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130m monthly users so can't tell how good this lol, I use Steam most evenings.