I haven’t heard the interview yet. But “weave armor” allowing you to tank more bodyshot damage in PvP is wild. That makes crits a bit more important.
Newest Lightfall trailer showing some more of Strand subclass:
A subclass breakdown was also posted in a Bungie blog post today. It’s a pretty hefty read.
Dev Interview with Kevin Yanes of Bungie from PC Gamer:
for those that prefer video form here’s some Aztecross content going over everything
Trailer and blog post breakdown
Interview summary
Newest Lightfall trailer showing some more of Strand subclass:
A subclass breakdown was also posted in a Bungie blog post today. It’s a pretty hefty read.
Bungie.net
www.bungie.net
Dev Interview with Kevin Yanes of Bungie from PC Gamer:
'It was going to transform into a giant spider that launched eggs and had babies running around!' Bungie devs discuss Destiny 2's next class
We talked to Kevin Yanes and Eric Smith about why Strand is the highest APM class and how they're a little bit scared of it.
www.pcgamer.com
I have to confess that, before the interview, I still didn't totally get the power fantasy of Strand, beyond the obvious appeal to Spider-Man enjoyers. Where it clicks for me is when Smith and Yanes start talking about how Strand is the high-APM—or actions per minute—class. Bungie wanted Strand to play completely differently to the Light subclasses and Stasis, which already offered a bunch of different ways to melt monsters and control crowds of mobs respectively. They needed to find a different role for Strand. "We almost stumbled into the APM idea," says Yanes. "We found it, embraced it, and kept going. The key there is it's really easy to get in and start messing around with Strand, and have fun, but it has the depth to reward people who explore. Things like grabbing a Tangle and throwing it and then grappling to the same Tangle and following up with a grapple punch. That's something you cannot do with any of the other subclasses. But when you string those actions together you feel like a god."
He says that by chaining grapple Tangles his team has been able to get halfway across the King's Fall ships section. "A carefully set up team can probably do some nonsensical things and end your frustration with some of the jumping puzzles." Bungie doesn't want to go back and re-author old locations to add explicit grapple opportunities, though, because they want players to feel like they're almost cheating with their mastery of Strand.
for those that prefer video form here’s some Aztecross content going over everything
Trailer and blog post breakdown
Interview summary
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