These numbers are great for a fighting game, and specially a Capcom one.
It's on track to become the best selling Capcom fighting game ever.
They also must be doing great with DLC/IAP sales since it's rocking a way constantly higher Steam CCU than any fighting game in Steam history.
As reference, outside launch, character releases and discounts time limited peaks in
SFV Steam CCUs were around 2K-3.5K while in
SF6 are 20K-25K. In
Tekken 7 3.5K-6K and in
Tekken 8 around 8K-9K.
I wonder how much Tekken 8 has sold so far tough!
As I remember all we have is 2M+ units on its first month announced back in
late February. You have above the CCUs as some reference, but remember that they aren't related to sales, they're more related to user retention instead.
It sold 4M in 16~ months.
SFIV - 9M
SFV - 7.4M(as of Dec 2023)
It will easily outsell SFV as time goes on, especially with the new SKUs that combine prior seasons of DLC with the game.
It took SFV until 2020(4 years) and the release of both the Arcade Edition(2018) and the Champion's Edition(2020) to get to 4.1M copies shipped/sold.
This isn't really true/accurate and isn't a fair comparision.
As of June 30, 2024 the
LTD sales were:
- Street Fighter V 7.6M
- Street Fighter IV 3.6M
- Ultra Street Fighter IV 2.2M
- Super Street Fighter IV 1.9M
- Super Street Fighter IV Arcade Edition 1.2M
- SFIV+SSFIV+SSFIVAE = 8.9M
Saying SFIV sold 8.9M would be counting multiple times the players who got the different SFIV game versions, when in SFV/SF6 are only counted once because they are only game updates of the same single SFV/SF6 game SKU available.
Even if doing that, launch aligned this is the time they took to reach 4M players:
- SF6 15 months (was released in June 2, 2023, 4M have been announced today)
- SFV 46 months (achieved 4.1M in December 31, 2019)
- SFIV 16 months (assuming it was achieved in the June 30, 2010 report thanks to the SSFIV release late April 2010. That report isn't stored in the Wayback Machine. WBM has stored March 31, 2010 -was 2.9M- and in September 30, 2010 was 2.9M for SFIV and 1.4M for SSIV)
So SF6 is selling faster than SFIV and SFV even if the SFV and SF6 players aren't being counted multiple times for getting a"Super" or similar update/rerelease (still no available "Super" edition for SF6) as happened at this time launch aligned fo SFIV.
It is also worth mentioning that SFV was console exclusive, unlike SF6 or the SFIV series. So it was more difficult for that series to sell beyond the issues it had on its rocky launch.
The genre as a whole started to grow big in PS3 with SFIV and has been growing in userbase until now (and continues growing). Most main series of the genre saw sales record with their most recent or two games, they are growing too.