The beautiful world of Japan Studio - Heavynsent video

Jim Ryan

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22 Jun 2022
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This is a great video celebrating Japan Studio and looking back at it's legacy.


Do you miss Japan Studio?

What was your favourite game from the studio?
 

Neversummer

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I still believe Ape Escape & Gravity Rush would do well in the new PS era.

Gravity Rush kinda release at a weird time during the PSVita days & the transition to PS4 so many didn’t see Gravity Rush as a PS4 game & instead a PSVita indie/experimental game.

I’d honestly give Ape Escape, Gravity Rush, Wild Arms, Potopon & Legend of Dragoon a new game. Especially as Sony expand to live service/mobile & expand to anime/films. And especially after Sony continues to loose partnerships w Square bring back Legend of Dragoon & make it PS own final fantasy it will likely sell better then FF as it caters more to westerners/eu especially if it’s more action base like old school GOW, Devil may cry with some RPG elements
 
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Orangee

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Gravity Rush needs the NieR Automata treatment with devs. The creative team was awesome, but the devs and the crappy mobile engine they used, just couldnt make the vision real.
GR2 was too bloated with useless crap and the improvments over the first game were too small.
They focused on bloating the game instead of improving upon what made the first game great.

Btw bayonetta/DmC gameplay with gravity powers would be crazy if they could figure out the camera issue. Chaining your combos with gravity shifting etc. Strange they didnt go for that.

The Last Guardian had the problem of being developed and hyped up for way too long. It's a great game, but nothing could beat the expectations people had back then.
 

Yurinka

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Do you miss Japan Studio?
No, because they continue doing the same stuff they did before the splitting and rebranding.

What was your favourite game from the studio?
For me it's always hard to choose the best game of something.

For their internally developed, maybe Loco Roco or Gravity Rush 1/2.

For their 2nd party published games, maybe Parappa or Bloodborne.
 

TigerFang

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7 Mar 2024
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No, because they continue doing the same stuff they did before the splitting and rebranding.


For me it's always hard to choose the best game of something.

For their internally developed, maybe Loco Roco or Gravity Rush 1/2.

For their 2nd party published games, maybe Parappa or Bloodborne.
Do you think there's a chance Asobi work on a new IP or more AAA type innovated stuff, like Team Ico and Team Japan did?

I'd like to see Xdev (japan) work with bluepoint on a remake of the old ICO or perhaps a enhanced version of Gravity rush SoTc & The Last Gaurdian for the ps5.
 

Yurinka

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Do you think there's a chance Asobi work on a new IP or more AAA type innovated stuff, like Team Ico and Team Japan did?
Yes. We know that Team Asobi planned to slowly grow to around 100 people, enough to some day lead a AA/AAA-ish game.

But for now, from what we know they are working on a 3D action game with humor bigger than the Astro games, in addition to be incubating/prototyping different games / features / mechanics.

They want to continue making smallish projects and focusing on researching the possibilities of current and future harwdare and accesories to later showcase them in their games, as they did in the Astro games. Prefering to eventually work on multiple smaller games and in a single huge AAA game.

We also have to consider that even before they merged all the internal development Japan Studios teams into Team Asobi, the Team Asobi members were mostly people who previously worked on the other different internal Japan Studio teams like Team Ico, Team Siren, Team Gravity, and worked on games like Loco Roco, Legend of Dragoon, Pupppeteer and obviously your favorite ones: the Knack games.

I'd like to see Xdev (japan) work with bluepoint on a remake of the old ICO or perhaps a enhanced version of Gravity rush SoTc & The Last Gaurdian for the ps5.
In the same way Team Asobi is growing, XDEV Japan is growing too in their new and bigger office.

As an example, once they got their own office inside the same building, branching out of Japan Studio with the restructuring, they are also growing because they no longer are in charge of the 2nd party games developed in Japan, they now are in charge of games developed in the whole Asia.

As a reference, some people of this team who worked on Death Stranding Director's Cut, Stellar Blade or Rise of the Ronin, as can be also double checked by searching XDEV in the game credits of their MobyGame pages and looking where each one did work before, we see they have people who also worked on Demon's Souls/SotC remakes and TLG, Bloodborne, Astro's Playroom, Patapon, Rain, Nioh, Tokyo Jungle, echocrome II, Jeanne d'Arc, Freedom Wars, Déraciné, and a lot Japan Stuudio internal or external games more (example).

But I don't see Bluepoint working again, at least soon, in any remaster or remake: when bought their boss said to work on original content leaving behind ports, remasters and remakes. After Demon's Souls their whole team (as can be seen comparing the game credits vs their studio linkedin page) worked codeveloping as support team on GoWR. And didn't grow enough to lead their own AAA games, so I assume their current project after GoWR is another support job.

I assume that if they continue growing their next next step will be somewhere in the future to the lead their own game maybe in PS6 days releasing that game maybe at the end of the generation or for PS7. And if continue growing, who knows if after thaat they create a 2nd team to make remakes.

I think that if someone makes PS5 versions of Gravity Rush, SoTc & The Last Gaurdian (mostly to update them before porting them to PC) would be someone like Nixxes, Jetpack or Iron Galaxy, just making the typical minor upgrades instead of making a proper remake or heavily improved remaster.
 
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Darth Vader

I find your lack of faith disturbing
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Thank you Jim Ryan for closing down this beautiful studio. 👏
 

Yobo

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They were dead to me once Ueda bailed

I don't know if ho is to blame for that but letting one for the best game directors of all time walk has to be up there with the worst things Sony first party have done
 
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Orangee

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I think that if someone makes PS5 versions of Gravity Rush, SoTc & The Last Gaurdian (mostly to update them before porting them to PC) would be someone like Nixxes, Jetpack or Iron Galaxy, just making the typical minor upgrades instead of making a proper remake or heavily improved remaster.
👆
 

Yurinka

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do you have info on why fumito ueda and keiichiro toyama left? creators like them leaving is why i usually say that japan studio is not a thing anymore (despite asobi doing the same stuff with the same workers)
Not exactly.

I know The Last Guardian issues regarding not having a clear vision and direction still years after being under development, and also issues in the technical side because it was too ambitious and they weren't able to optimize it enough to have a decent enough, shippable level performance. These issues basically caused it to get delayed again and again during years.

The game becme a huge money pit and the previous Ueda games didn't have good sales (maybe weren't even profitable), so Shuhei Yoshida (he said it as 'we', I assume refering to PS Studios/SIE) considered to cancel the game and almost did it. He didn't because fans and press constantly asked him about it in the events, conferences, conventions, etc. he went around the world. So he saw that even if probably wasn't going to sell, to release it would make some people happy and would give them prestige.

Seeing that this team wasn't capable to ship this game asked for external help to solve these issues and fired a few guys in charge of them (who went to create Gen Design) but kept Ueda in an overviewing role I assume due to PR/marketing reasons because the game was perceived as an author game but also because to fire people in Japan isn't very common due to cultural reasons.

Regarding Toyama I don't know the details. I know that when the restructuring was made Japan Studio was working on unannounced multiple mobile games and even had a Japan Studio VP of Mobile Business, who got fired in the restructuring (and later hired by MS). I also know that -even if I'm the biggest Gravity Rush fan- all the Toyama games in Japan Studio had poor sales and pretty likely weren't profitable.

So I assume the restructuring in addition to refocus Japan Studio on making console games was also to refound it under new leadership, focusing on their most productive folks and trying turn it into a profitable studio after decades of losing money and not being able to ship a single sales hit and to ship mostly unprofitable games. Meaning, a good part of the leadership and less productive people had to go, which maybe included Toyama.

But who knows, maybe he wanted to do his own things outside a publisher with less pressure or didn't want to make mobile games and left. I don't know the details.

Other than that, the internal development part of Japan Studio and their 2nd party publishing team sometimes have been together sometimes have been separated, even in different SIE divisions. They merged and separated multiple times.

This time they decided that with the restructuring they were going to do as did in Europe (SCE Liverpool Studio) and in North America (SSM) before: to branch out the 2nd party team to their own office and become part of a globl XDEV team instead of being reporting to local gamedev teams, which also allowed to these local teams to focus on developing their own games. So a few producers who worked on Ueda or Toyama games moved to the new XDEV Japan office to produce 2nd party Asian games (like Stellar Blade or Rise of the Ronin).
 
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