Do you think there's a chance Asobi work on a new IP or more AAA type innovated stuff, like Team Ico and Team Japan did?
Yes. We know that Team Asobi planned to slowly grow to around 100 people, enough to some day lead a AA/AAA-ish game.
But for now, from what we know they are working on a 3D action game with humor bigger than the Astro games, in addition to be incubating/prototyping different games / features / mechanics.
They want to continue making smallish projects and focusing on researching the possibilities of current and future harwdare and accesories to later showcase them in their games, as they did in the Astro games. Prefering to eventually work on multiple smaller games and in a single huge AAA game.
We also have to consider that even before they merged all the internal development Japan Studios teams into Team Asobi, the Team Asobi members were mostly people who previously worked on the other different internal Japan Studio teams like Team Ico, Team Siren, Team Gravity, and worked on games like Loco Roco, Legend of Dragoon, Pupppeteer and obviously your favorite ones: the Knack games.
I'd like to see Xdev (japan) work with bluepoint on a remake of the old ICO or perhaps a enhanced version of Gravity rush SoTc & The Last Gaurdian for the ps5.
In the same way Team Asobi is growing, XDEV Japan is growing too in their new and bigger office.
As an example, once they got their own office inside the same building, branching out of Japan Studio with the restructuring, they are also growing because they no longer are in charge of the 2nd party games developed in Japan, they now are in charge of games developed in the whole Asia.
As a reference, some people of this team who worked on Death Stranding Director's Cut, Stellar Blade or Rise of the Ronin, as can be also double checked by searching XDEV in the game credits of their MobyGame pages and looking where each one did work before, we see they have people who also worked on Demon's Souls/SotC remakes and TLG, Bloodborne, Astro's Playroom, Patapon, Rain, Nioh, Tokyo Jungle, echocrome II, Jeanne d'Arc, Freedom Wars, Déraciné, and a lot Japan Stuudio internal or external games more (
example).
But I don't see Bluepoint working again, at least soon, in any remaster or remake: when bought their boss said to work on original content leaving behind ports, remasters and remakes. After Demon's Souls their whole team (as can be seen comparing the game credits vs their studio linkedin page) worked codeveloping as support team on GoWR. And didn't grow enough to lead their own AAA games, so I assume their current project after GoWR is another support job.
I assume that if they continue growing their next next step will be somewhere in the future to the lead their own game maybe in PS6 days releasing that game maybe at the end of the generation or for PS7. And if continue growing, who knows if after thaat they create a 2nd team to make remakes.
I think that if someone makes PS5 versions of Gravity Rush, SoTc & The Last Gaurdian (mostly to update them before porting them to PC) would be someone like Nixxes, Jetpack or Iron Galaxy, just making the typical minor upgrades instead of making a proper remake or heavily improved remaster.