The First Descendant: Devs Undecided on Paid Boosters; UX Improvements for Farming Planned

Gamernyc78

MuscleMod
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28 Jun 2022
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Speaking to MP1st, we asked the devs whether boosters will be incoming to the game, and here’s what game director Minseok Joo had to say.

MP1st: Will players be able to speed leveling up by purchasing boosters and the like?’
Speaking to MP1st, we asked the devs whether boosters will be incoming to the game, and here’s what game director Minseok Joo had to say.

MP1st: Will players be able to speed leveling up by purchasing boosters and the like?’

Minseok Joo
: We haven’t decided if there will be boosters yet, but regardless of those boosters, we’re designing the game balance so that players can grow and farm just by playing the game.
In addition to that, based on our experience from the beta, the game’s various currencies that players can earn while playing the game was a bit underwhelming. This is something we also voiced out to the devs. Thankfully, Nexon has some farming-related convenience features planned to make farming for materials a bit less confusing.

MP1st: During the beta, some of us felt a bit overwhelmed by the different currencies, materials, etc. is this something the dev team is looking into so as not to overwhelm players?

Speaking to MP1st, we asked the devs whether boosters will be incoming to the game, and here’s what game director Minseok Joo had to say.

MP1st: Will players be able to speed leveling up by purchasing boosters and the like?’

Minseok Joo
: We haven’t decided if there will be boosters yet, but regardless of those boosters, we’re designing the game balance so that players can grow and farm just by playing the game.
In addition to that, based on our experience from the beta, the game’s various currencies that players can earn while playing the game was a bit underwhelming. This is something we also voiced out to the devs. Thankfully, Nexon has some farming-related convenience features planned to make farming for materials a bit less confusing.

MP1st: During the beta, some of us felt a bit overwhelmed by the different currencies, materials, etc. is this something the dev team is looking into so as not to overwhelm players?

Minseok Joo
: The First Descendant is a grinding game, and we think part of the fun is collecting different currencies and materials. We want to make sure that our players feel a sense of accomplishment when they spend them, and that they are willing to farm for them to fulfill those accomplishments.
The Crossplay Open Beta allowed the team to test a number of things, including ensuring that the farming worked as intended. As the team watched, they were able to identify a number of usability issues. For instance, there were a number of different materials required for research, and it was frustrating to see where each material could be farmed, or the fact that players had to open menus and navigate through multiple levels of UI each time to see what they were currently targeting.