The First Descendant highlighted as high-potential source of revenue in Nexon’s financial report

John Elden Ring

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Nexon recently released its financial report for Quarter 2 (April 1 to June 30) of the fiscal year ending on December 31, 2024 (Source: Gamebiz). The South Korean developer and publisher headquartered in Tokyo, Japan revealed that the success of Dungeon & Fighter Mobile in China contributed to them achieving record net sales and operating profit for the period. The company also expects the global hit looter shooter The First Descendant to greatly contribute to figures from July onwards, according to their quarter 3 financial outlook.

Dungeon & Fighter Mobile (part of the Dungeon Fighter Online franchise) became an instant hit in China upon its release on May 21, 2024. It has been the top grossing mobile game in China for 11 weeks, only recently being knocked off the top spot on August 15 (source: Sensor Tower). “We are extremely pleased with our recent progress which includes breakaway performances by Dungeon & Fighter Mobile in China and a brand new IP, The First Descendant,” said Junghun Lee, Nexon’s President and CEO (Source: Nexon).
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On a worldwide scale,The First Descendant is Nexon’s big multi-platform hit at the moment. Released on July 2, it is likely to contribute towards Nexon’s performance in Quarter 3 of 2024 (July 1 to September 30). Gathering momentum prior to release and being free-to-play, the TPS hit number one on the Steam download charts in its first week. Last month it reached an all-time high of 264,860 concurrent players on Steam alone, with average weekday numbers hovering between 30,000 and 60,000 players (source: SteamDB). Although praised for its fun online gameplay, visuals and character designs, the game has received mixed reviews based on its high levels of grind and low drop rates. It remains to be seen how profitable the First Descendant’s monetization system will be for Nexon.

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quest4441

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The game is doing pretty well I have seen it on top 10 on US PSN for the whole of july and now august, They just need to release a new descendent and void intercept every month to keep people hooked
 

Danja

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Pity the game is void of any personality and proper world building and the feels like something straight outta the PS3 era but with good graphics
 
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Evilnemesis8

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Pity the game is void of any personality and proper world building and the feels like something straight outta the PS3 era but with good graphics

It can be like that with the big Korean MMO publishers like Nexon. They've got a lot of games with the high fidelity and polish but then they hit you with the grind and very lackluster story/questing design.

But as the OP indicates, The First Descendant is looking to do well in terms of revenue. It's been spending
It's been high on PS store and has been Top 5 for all but 1 week(#6) on Steam since its release in the first week of July.

But the real money maker right now is whatever the hell is happening with their release of D&F in China.

Those two games are most likely to carry them moving forward until their next big title.
Still no word on ARC raiders and when that might come out.
 

AllBizness

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It can be like that with the big Korean MMO publishers like Nexon. They've got a lot of games with the high fidelity and polish but then they hit you with the grind and very lackluster story/questing design.

But as the OP indicates, The First Descendant is looking to do well in terms of revenue. It's been spending
It's been high on PS store and has been Top 5 for all but 1 week(#6) on Steam since its release in the first week of July.

But the real money maker right now is whatever the hell is happening with their release of D&F in China.

Those two games are most likely to carry them moving forward until their next big title.
Still no word on ARC raiders and when that might come out.
Wouldn't surprise me if they are pivoting Arc Raiders to be more like Helldivers 2.
 

Evilnemesis8

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Wouldn't surprise me if they are pivoting Arc Raiders to be more like Helldivers 2.

That would be quite funny because the game was originally going to be a co-op PvE(looter?)shooter and they changed direction into a PvPvE extraction shooter during the development process.

Since then, over the course of development, ARC Raiders has taken the shape of what we believe to be a truly promising PvPvE survival extraction shooter — a game that stays true to the ARC Raiders universe and that we’re having a blast testing internally.