The Last of Us Part 2 Remastered delivers an accomplished upgrade for PlayStation 5
Oliver Mackenzie delivers the Digital Foundry tech review of The Last of Us Part 2 Remastered, a new enhanced version of the game for PS5.
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- Visual Changes
- 1440p/60 in default performance mode, just like earlier patch
- Foliage pop-in in remastered version has been significantly reduced
- Foliage density/LOD for distant foliage has been increased
- Shadows generally look the same as the original version
- Struggled to spot any difference in texture quality compared to the original version
- Anisotropic filtering is improved
- Some manual lighting/shadow tweaks seem to have been applied on a scene-by-scene basics
- A few random cutscenes have been tweaked and/or reframed
- Biggest upgrade is still the ability to play at 60fps, which the earlier patch already provided
- 4k/30 in fidelity mode
- Fidelity mode image quality over performance mode not as big of an upgrade as you might expect
- Fidelity mode does come with a certain clarity that performance mode lacks, however. Particularly fine details like blades of grass
- Some ambient occlusion changes in fidelity mode, but AO is not preferable in one mode over the other
- Performance
- Performance mode stays at a close to locked 60fps in gameplay, with only a few occasional dropped frames
- Fidelity mode is completely locked to 30fps in gameplay
- Some frame pacing issues in cinematics
- Fidelity mode unlocked w/ VRR off attempts to run at 40fps on 120hz displays, and keeps a fairly stable 40fps
- If you enable unlocked w/ VRR ON, you can play both modes with truly unlocked framerates. With this preset, performance mode runs 75-100 fps on average, and fidelity mode runs around 40-60 fps
- Load times have been reduced from 40-50 seconds down to 16-17 seconds typically
- Additional options
- FOV can now be adjusted, with a pretty decent spread between the lowest and highest values
- Dualsense haptics and trigger feedback can be adjusted extensively