The number one reason why Live Service is the future and I see no one talking about it...

Men_in_Boxes

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Tennis for Two is widely regarded as the first video game, created in 1958.

For over 55 years, the dominant investment model in gaming was straightforward: pay upfront, with minimal emphasis on returns, completion rates, or player engagement. Generations of gamers were raised on this model, and in turn, they created games using the same approach, refining and improving this model for decades.

Then, in 2017, the Live Service era began. For the first time, the majority of investment shifted to Games as a Service (GaaS) models—free-to-play games where player engagement is of paramount importance. In a remarkably short time, this new model, which had previously seen little industry backing, supplanted a 55-year-old traditional model.

The first generation of Live Service games effectively outpaced 40 generations of traditional model games.

Think about that.

This realization opens up compelling questions about the future. What will 2nd, 3rd, and 4th generation Live Service games achieve in terms of market share dominance? It’s like an early, rudimentary pistol outperforming a master blacksmith’s finest sword, with the latter knowing his days are numbered. The pace of innovation in GaaS and Live Service games over the next decade is likely to be extraordinary.

Why isn’t anyone talking about this?
 
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arvfab

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Why isn’t anyone talking about this?

Who Cares Seth Meyers GIF by Saturday Night Live
 

Kokoloko

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Because its nothing new.
MP games will grow
And Single player games will grow.

Like they always have. GTA5 and Fortnite showed how popular MP/Gaas games are

You constantly make it out that its gonna eat single player games out the Market. And you know how many people hate gaas here.

FUD is just gonna make SP game fans want every MP game to fail…. Good tactic but not needed
 
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Men_in_Boxes

Men_in_Boxes

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Because this is nothing new. Arcade games were made to be hard on purpose, to steal our money. This is the same, except the arcade game isn't hard, it's grindy
Limited understanding of both models. The differences between the two are vast.
 

TrishaCat

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Then, in 2017, the Live Service era began. For the first time, the majority of investment shifted to Games as a Service (GaaS) models—free-to-play games where player engagement is of paramount importance. In a remarkably short time, this new model, which had previously seen little industry backing, supplanted a 55-year-old traditional model.

The first generation of Live Service games effectively outpaced 40 generations of traditional model games.
Also I know one can point to successful live service titles like Fortnite, PUBG, Overwatch, etc
But what about all the failures, especially the myriad of mobile gachas that failed to take off? Or all the MMOs that failed to make a dent in the market that WoW and FFXIV carry? I don't believe Concord's failure was anomalous, or that it failed due to whiny PC gamers or DEI nonsense the way some of this forum would have one believe. Concord wasn't the only one either. Look at how Foamstars is doing, or how Babylon's Fall did, or how Deathverse did. Sega's Hyenas' didn't even make it to release!
I have stated previously that successful live service titles are anomalous, and that the successful launch of them to some degree necessitates players leaving other forever games they're already playing in favor of them, which is difficult to achieve. What makes you believe this isn't the case?
 
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Men_in_Boxes

Men_in_Boxes

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You constantly make it out that its gonna eat single player games out the Market. And you know how many people hate gaas here.
I think this is a very real possibility that people don't want to address because it may make them feel bad.

Consider...

"All kids want to play today is Fortnite and Roblox. They don't seem to care about the games the games we like anymore."

PlayStation has projected a decrease in the traditional games market in both 2022 and 2023. They didn't publish a projection in 2024.

It's very possible the market will continue to flip in favor of Live Service dominance over the next 5+ years.
 
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Men_in_Boxes

Men_in_Boxes

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I don't have much interest in this topic, but I have to ask: what made you pick 2017 as the beginning of the "live service era"?
PUBG and Fortnite changed the game. We saw a flood of Live Service investment in the wider industry happen after those games launched.
 

Systemshock2023

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If love device games dominate and make traditional single player games disappear then I'll resort to my never ending backlog and emulation. Plenty of stuff to play since 1980.
 

Hezekiah

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How many live service games can the market sustain at one time?

Plus as others have said, lot of people aren't interested in shite like Fortnite and Apex Legends and never will be.
 

ethomaz

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The last few years EVERYBODY only talks about live services lol

What exactly room Live Service games have to evolution yet? Except new way to get our money every single second.
 
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Men_in_Boxes

Men_in_Boxes

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How many live service games can the market sustain at one time?
Hard to gage for just about everybody.
Plus as others have said, lot of people aren't interested in shite like Fortnite and Apex Legends and never will be.
A lot of people weren't interested in Tennis for Two but then Mario Bros 3 came out for the NES and changed a lot of minds.

Fortnite and Apex Legends are Gen 1 Live Service games. They are the Tennis for Two of GAAS.
 
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Men_in_Boxes

Men_in_Boxes

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The last few years EVERYBODY only talks about live services lol

What exactly room Live Service games have to evolution yet? Except new way to get our money every single second.
Not this particular topic though. This is a fully original thought that no one in this thread likely considered before.
 
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Men_in_Boxes

Men_in_Boxes

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I'm disappointed this didn't get more discussion.

I do wonder if forums are dead for true conversation.