Youtube's algorithm recently recommended to me this channel.
since the MSxABK acquisition drama began, you could find arguments against and in favor of the deal. The vast majority if not all, were console warrior driven (even by disguise).
Since the very beginning, I have sustained that the industry is already fucked and consolidation is just a natural process of any industry once it reaches a certain size/maturity.
I was coming from a superficial point of view:
People love to blame Game Pass for everything when in reality the problem was how disruptive the Free to Play/Loot boxes/MTXs/GaaS model really ended up being.
the irony is that services in which "you pay money then you get access to games" could've be the savior of the industry (too bad MS fucked things up by using it as a desperate move to save their videogame brand).
But image this: (we know that coming out with brand new mechanics, ideas, tech, design philosophy/language for a new game is the most time-consuming thing).
So, if instead of spending 6+ years making a 20+ hours game, you make a 6-10 hours game in 2-3 years and use such services (as long as different price points) as a way to test the viability of new IPs. Then just iterate in all previous concepts and expedite game development for the massive sequel.
one of the issues is that gamers see lower priced games as a lesser product, if the game is 10-15 hours, then is not worth buying, and at the same time a smaller game doesn't justify a heavy marketing push. This creates a dilemma in which publishers are forced to double down in bug shit/old IPs and sequels.
(dumbass Phil Spencer writing about publisher when his two massive AAAA games are Fable and Project Dark.)
I think shit is going to get real cereal in the next 2-4 years.
since the MSxABK acquisition drama began, you could find arguments against and in favor of the deal. The vast majority if not all, were console warrior driven (even by disguise).
Since the very beginning, I have sustained that the industry is already fucked and consolidation is just a natural process of any industry once it reaches a certain size/maturity.
I was coming from a superficial point of view:
- Normalization of games coming out broken, unfinished or/and unpolished.
- Longer dev cycles.
- Third party publishers heavy reliance on GaaS/MTXs as the main source of money making.
- Abysmal Output of new IPs and the amount of games developed by a single studio/publishers.
People love to blame Game Pass for everything when in reality the problem was how disruptive the Free to Play/Loot boxes/MTXs/GaaS model really ended up being.
the irony is that services in which "you pay money then you get access to games" could've be the savior of the industry (too bad MS fucked things up by using it as a desperate move to save their videogame brand).
But image this: (we know that coming out with brand new mechanics, ideas, tech, design philosophy/language for a new game is the most time-consuming thing).
So, if instead of spending 6+ years making a 20+ hours game, you make a 6-10 hours game in 2-3 years and use such services (as long as different price points) as a way to test the viability of new IPs. Then just iterate in all previous concepts and expedite game development for the massive sequel.
one of the issues is that gamers see lower priced games as a lesser product, if the game is 10-15 hours, then is not worth buying, and at the same time a smaller game doesn't justify a heavy marketing push. This creates a dilemma in which publishers are forced to double down in bug shit/old IPs and sequels.
(dumbass Phil Spencer writing about publisher when his two massive AAAA games are Fable and Project Dark.)
I think shit is going to get real cereal in the next 2-4 years.