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https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs
https://blog.unity.com/news/plan-pricing-and-packaging-updates
As you may expect, this has turned into a mini-shitstorm quick, and got Unity trending on twitter, with devs sounding off:
Even random machiavellian memes apply:
You may be wondering which lizard in a suit would be the one to approve of such a monetization program and..... well, well, well, lo and behold...
EA's John Riccitiello of yesteryear is today's Unity CEO.
The magic touch.
Obviously it should be expected that these clowns will try to adjust based on the blowback while also keeping the essence of the increase. Ask high first if you will and sense the reaction. Typical.
For more reactions:
https://twitter.com/search?q=Unity&src=trend_click&vertical=trends
https://blog.unity.com/news/plan-pricing-and-packaging-updates
The cost of using Unity as a game engine is once again about to increase. Starting in January 2024, the company will begin charging what it's calling a "Unity Runtime Fee" that is based on the number of users installing games built on the widely-used engine.
The Runtime Fee will kick in after developers cross specific revenue and install thresholds that scale with different subscription plans. According to a breakdown sent to Game Developer by Unity, fees will be charged on a monthly basis. The amount charged per install will also vary depending on the license.
Developers of free-to-play games (which have a much higher install rate than premium titles) will have the option to offset this fee by adopting other Unity services, such as its LevelPlay advertising mediation service.
Unity stated in a blog that it is implementing the Runtime Fee in lieu of a revenue-sharing program. The company said it believes "an install-based fee allows creators to keep the ongoing financial gains from player engagement."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~As for why Unity has chosen to introduce these new fees, Unity Create president Marc Whitten told Game Developer the company is seeking to "better balance the value exchange" between Unity and developers.
As you may expect, this has turned into a mini-shitstorm quick, and got Unity trending on twitter, with devs sounding off:
Even random machiavellian memes apply:
You may be wondering which lizard in a suit would be the one to approve of such a monetization program and..... well, well, well, lo and behold...
EA's John Riccitiello of yesteryear is today's Unity CEO.
The magic touch.
Obviously it should be expected that these clowns will try to adjust based on the blowback while also keeping the essence of the increase. Ask high first if you will and sense the reaction. Typical.
For more reactions:
https://twitter.com/search?q=Unity&src=trend_click&vertical=trends
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