Unity - We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy.

anonpuffs

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29 Nov 2022
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If his analysis of this is as good as his MS/Acti analysis, the devs have nothing to worry about!
Well you have to remember he's a corporate m&a lawyer so he's going to simp for corporations and read the legal statute as favorably as he can towards that end. And since that's the legal climate in america - because of regulatory and legislative capture - you can be sure that it's close to what's going to happen if it does go to court. Regardless of what you think of the Actiblizz acquisition he's right that American jurisprudence wouldn't be favorable towards the FTC's case.
 

KiryuRealty

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28 Nov 2022
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Where it’s at.
Well you have to remember he's a corporate m&a lawyer so he's going to simp for corporations and read the legal statute as favorably as he can towards that end. And since that's the legal climate in america - because of regulatory and legislative capture - you can be sure that it's close to what's going to happen if it does go to court. Regardless of what you think of the Actiblizz acquisition he's right that American jurisprudence wouldn't be favorable towards the FTC's case.
He said the CMA would rubber-stamp it. Dude is a dipshit.
 

Yurinka

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21 Jun 2022
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John Riccitiello should quit and a new CEO should enter there to make more sense.

They should copy Unreal's business model: the dev only pays a 5% of the game revenue made above $1M. And then charge for courses, special support for big companies and stuff like that.

No complicated fees. Don't fuck indies and don't fuck the mobile gaming that is your main revenue source.

And stop investing in bullshit things like ad companies and so on, instead put the money on getting more engineers to improve the engine.
 
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ToTTenTranz

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I just went to see Unity's quarterly reports and their financials are, indeed, crap.


T63veqs.png





Their revenue is through the roof and they're on track to sell close to $2B of their products/services in 2023 which is almost twice of what they sold in 2022.
But how the hell does a software company get 6.4% profit from revenue? These guys are either paying enormous debts or they're employing way too many people.
Wikipedia tells me they have no less than 7700 employees. For an engine? That's about 4x as much as Epic, who also happens to make a game and a storefront. It looks like they spent the last decade buying all companies that were doing monetization software, and their people just kept piling up. This looks like pre-Musk Twitter levels of insanity.

From the surface, it looks like they're trying to cover bad management with a stupidly fast increase in revenue, by means of a draconian monetization policy.


He said the CMA would rubber-stamp it. Dude is a dipshit.

He said that and when proven wrong he blamed the CMA for his incompetence instead of owning his mistake.

You can't get any more textbook unprofessional than that. Unless his job or intent was not to provide people with valid predictions.