UNITED STATES
NOVEMBER 07, 2023
by David Hodgson
LAUNCH COMMS: JOIN OPERATION DEADBOLT: THIS IS THE MODERN WARFARE ZOMBIES CONTENT OVERVIEW
- MWIII
- NEWS
- ANNOUNCEMENTS
- ENHANCED INTEL
Modern Warfare Zombies: Launch Content Overview
Welcome to Operation Deadbolt. Your main tasks — aside from surviving hordes of Zombies and the machinations of the PMC group Terminus Outcomes — are threefold:
- Operation Deadbolt: Explore an open world and search for valuable Acquisitions and Schematics.
- A World of Opportunity: Complete Contracts to earn Essence, collect Acquisitions, and clear Missions to discover what is really happening in the Exclusion Zone.
- Secure and Extract: You also need to learn when the situation on the ground becomes advantageous as well as untenable. Immerse yourself and work with other players to complete the more difficult mission objectives, and extract before you’re overwhelmed.
- is meant to prepare you for your next mission to survive the undead hordes.
- The Match and Progress information along the bottom of the screen allows you to launch into your next match, and quickly ascertain how much of the Zombies Story Missions you’ve completed.
Recruit any unlocked Operator for your Strike Team. Each recruited Operator will have their own “On-Soldier” Gear. All Operators you’ve unlocked from both Modern Warfare II and Modern Warfare III are available, and two Operators — Ripper and Scorch — are unlocked after you complete specific challenges within Zombies.
Each Strike Team Operator can be chosen and comes with five different customizable Equipment Slots. The Gear you find during missions is saved here, and includes Killstreaks, Armor, Gas Masks, and Medical items.
Rucksacks
Fill your Rucksack with essential Acquisitions that you find on the battlefield or craft via valuable Schematics. Initially there are up to five open slots on the Small Rucksack. After your first mission, providing you’ve found either Acquisitions or Schematics, you can add such items to the Rucksack.
Loadouts
Choose two Primaries, or a Primary and Secondary Weapon, to take along with a Lethal, Tactical, and Field Upgrade. You have:
- Primary and Secondary Weapons: All MWII and MWIII weapons are available to use in Zombies. Any that are "XP Recommended" are denoted by the small fire icon, and grant you more XP if used.
- Insured Slots: These are weapons you’ve leveled up, added attachments to, and come from the weapon pool of over 100 MWII and MWIII weapons. If you fail to exfil with an Insured Weapon, it only becomes available again after a Cooldown period. You have up to three Insured Slots, and two of them are unlocked after completing Zombies missions.
- Contraband Stashes: These are weapons you’ve found and exfilled with and are permanently lost if left behind during a mission. Keeping a stash of up to 20 of these weapons, which may or may not have attachments added to them, is helpful when augmenting your Loadout.
- over 100 MWII and MWIII weapons. If you fail to exfil with an Insured Weapon, it only becomes available again after a Cooldown period. You have up to three Insured Slots, and two of them are unlocked after completing Zombies missions.
- Contraband Stashes: These are weapons you’ve found and exfilled with and are permanently lost if left behind during a mission. Keeping a stash of up to 20 of these weapons, which may or may not have attachments added to them, is helpful when augmenting your Loadout.
- Tactical and Lethal Equipment:A selection of Multiplayer Tactical and Lethal Equipment can be equipped as part of your Loadout.
- Tacticals: Stun Grenade, Smoke Grenade, Scatter Mine, Decoy Grenade, Shock Stick, Stim, or Experimental Gas Grenade.
- Lethals: Frag Grenade, Claymore, Throwing Knife, Thermite, Proximity Mine, Drill Charge, Sticky Grenade, C4,
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