Speaking to Eurogamer ahead of today's Steam Deck OLED announcement, Valve engineers discussed the features it is adding to its shinier new handheld model that were not possible to provide back when the original Steam Deck debuted.
The company also said it was working on game projects - plural - right now which were still targeting current Steam Deck hardware performance levels (which remain unchanged in the OLED).
Obviously we'd love to get even more performance in the same power envelope, but that technology doesn't exist yet. That's what I think we'd call a Steam Deck 2.0. The first Steam Deck was the first moment in time where we felt like there was enough GPU performance in a portable form factor that lets you play all your Steam games. We would love for the trend of perf-per-watt to progress rapidly to do that, but it's not quite there yet.
On the upside, this means that Steam developers still have a single perfomance point to hit when ensuring their games run well on the Steam Deck platform, whether the original model or the new OLED.
"There is work like that going on at Valve but we're nsot debuting a piece of content that is tailored to the OLED screen