Vanillaware ran out of money for Unicorn Overlord’s development (as they did for 13 Sentinels: Aegis Rim)

Gamernyc78

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Atlus and Vanillaware’s tactical RPG Unicorn Overlord launches worldwide in just one day’s time. In a post on X (formerly Twitter) counting down the last remaining day before the release, Vanillaware’s CEO George Kamitani admits to having run out of development funds for the game “as usual” and having to cover for the maxed-out budget out of pocket.
Unicorn Overlord is a fantasy tactical RPG with overworld exploration and real-time battles. The game’s development has famously lasted over 10 years – as it was first conceived by Takafumi Noma in 2014. But, as the title’s programmer Onishi has revealed, it is also Vanillaware’s most ambitious title up to date in terms of content. Apart from its rich gameplay and story and impressive volume of hand-drawn assets, it has also been revealed that Unicorn Overlord will feature over 60 companion characters and over 60 classes of units that the player can freely combine in parties.
 

Polyh3dron

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learn how to business, george

also, steam revenue could help? I'd buy this on there
 
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quest4441

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These guys have tight pockets and decide to go with an Xbox version of the game instead of PC...
I think it's more likely that xbox paid to have the port done considering that they ran out of budget. Switch would have been the primary platform they developed for and then the Playstation. On Pc there is no platform holder and Valve will never pay to get a game on their store
 
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Gamernyc78

Gamernyc78

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I think it's more likely that xbox paid to have the port done considering that they ran out of budget. Switch would have been the primary platform they developed for and then the Playstation. On Pc there is no platform holder and Valve will never pay to get a game on their store
Yeah Microsoft came with tht guaranteed bag probably.
 

Systemshock2023

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I think it's more likely that xbox paid to have the port done considering that they ran out of budget. Switch would have been the primary platform they developed for and then the Playstation. On Pc there is no platform holder and Valve will never pay to get a game on their store

Could have still funded a MS Store/PC Gamepass version of the game.
 
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Evilnemesis8

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Could have still funded a MS Store/PC Gamepass version of the game.

Vanillaware is fairly small and they haven't released much outside of PS and never a PC release.
I don't think they really have the bandwidth and expertise to make a PC version.
In fact, before 13 Sentinels, a vanillaware game had never been on more than 1 system(it was a delayed port).
 
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Gamernyc78

Gamernyc78

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Vanillaware is fairly small and they haven't released much outside of PS and never a PC release.
I don't think they really have the bandwidth and expertise to make a PC version.
In fact, before 13 Sentinels, a vanillaware game had never been on more than 1 system(it was a delayed port).
Damn thy made 13 Sentinels I heard tht was a good game.
 

JAHGamer

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These guys have tight pockets and decide to go with an Xbox version of the game instead of PC...
it's part of the parity clause Xbox has with Sega, everything made for PS has to be on Xbox 😒 I'm surprised Xbox didn't add pc in to that
 

Evilnemesis8

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it's part of the parity clause Xbox has with Sega, everything made for PS has to be on Xbox 😒 I'm surprised Xbox didn't add pc in to that


Unicorn Overlord is heading to PlayStation, Xbox Series consoles, and Switch, but not to PC – is there any reason in particular you chose not to aim for PC at launch? Has there been any discussion about a PC port later on?

Yamamoto:
As a publisher, we would like to deliver it to PC users as well, but per our agreement with Vanillaware, we are only releasing on console. In other words, there are no plans to port it to PC currently.

Actually was really surprised by this too.

Vanillaware really wants nothing to do with PC, lmao.
 

John Elden Ring

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Unicorn Overlord is heading to PlayStation, Xbox Series consoles, and Switch, but not to PC – is there any reason in particular you chose not to aim for PC at launch? Has there been any discussion about a PC port later on?

Yamamoto:
As a publisher, we would like to deliver it to PC users as well, but per our agreement with Vanillaware, we are only releasing on console. In other words, there are no plans to port it to PC currently.

You can view Destructoid’s full interview for additional questions and comments.