It seems that Black Myth: Wukong has many elements of this subgenre popularized by FromSoftware and also draws from hack and slash.
"It's more like God of War than a soulslike", said a representative of the Chinese studio explained before launching us into the game itself.
But now it's time to get to the really important part, the difficulty of the ARPG. As we told us, a member of Game Science confirmed that Black Myth: Wukong will not have difficulty levels. Translated with DeepL.com (free version)
“Back in 2020, we were using Unreal Engine 4,” a spokesperson from developer Game Science told us. “We’re going for a super realistic style. We want players to feel like they’re in those scenic spots.
“In 2021 we moved to Unreal Engine 5, which helped us in our pursuit of realism. We used mo-cap and scanning technology to create a very real environment. A lot of players find the game to be very beautifully made.
“To be honest, in the genre of action RPGs there are not too many games that feature realistic and natural Chinese environments.”
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