Updated 3/5/24
Sold over 24 million
Warner Bros. Discovery through the streaming wars. But he also sees a rich opportunity for the company to capture a bigger chunk of territory in games.
The WB Discovery chief, who can’t go one earnings call without boasting about the power of the company’s rich trove of IP, used his Q3 address as a chance to announce plans to level up the video game division, which he says has “consistently enjoyed among the highest ROIs of any of our businesses.”
This is where Zaslav’s love of franchises meets his plans for domination of the nearly $200 billion gaming industry. While “smaller than some of the leading pure-play gaming companies” — namely Electronic Arts, Nintendo, Ubisoft and Take-Two Interactive, as well as publishing competitors Sony’s PlayStation and Microsoft Gaming — Warner Bros. Games has managed “comparable” operating margins and is “punching above [their] weight” thanks to four IPs the company values at $1 billion apiece in the gaming world: Harry Potter, “Game of Thrones,” DC and “Mortal Kombat.”
A very consistent message coming from the executive layer of Warner Bros. Discovery is the importance of franchises,” David Haddad, president of Warner Bros. Interactive, tells Variety. “There’s a unique and important role games have in keeping our franchises relevant, resonant and exciting, because there’s plenty of fans and plenty of people consuming content where games are their starting point.”
The two franchises that WB Discovery profited from the most in 2023 are “Mortal Kombat,” with the release of “Mortal Kombat 1,” which has sold 3 million copies since its September release; and Harry Potter, with last February’s launch of “Hogwarts Legacy,” which has now crossed 24 million copies sold and was the bestselling game of 2023 worldwide, per Warner Bros.
Those impressive sales figures caught the eye of Zaslav and CFO Gunnar Wiedenfels, who are focused on reducing Warner Bros. Discovery’s massive post-merger debt, enough to signal to the industry that the gaming division is the company’s new darling in its path to profitability.
“I’ve double- and triple-checked some of the metrics here because it’s such a great investment opportunity,” Wiedenfels said during the third-quarter call, adding he’s “stunned that we haven’t been investing more into this opportunity. We’re going to start tackling that.”
Warner Bros. Discovery CEO of global streaming and gaming JB Perrette tells Variety the key to topping those numbers is figuring out ways to make prized IP “more than just one great hit every three or four years.”
“We want it to be ‘always on.’ And the good news is the gaming space is lending itself to that,” Perrette says.
The exec is referring to the success big franchises have seen recently in offering not just splashy console and PC video games but also live services, mobile and free-to-play titles all within the same IP universe. Perrette says that combination is what he’s looking to “build out” for each of Warner Bros.’ most-valued franchises but warns gaming titles are on a “long cycle” and this plan can’t be delivered on in 2024.
If you look at those companies that have large streaming platforms, they’re dealing with three-plus-percent-per-month churn on their subscribers,” Westcott says. “Live games — the ones the gaming industry is now talking about — have a very, very small churn rate as compared to streaming. So you’re seeing more and more of the streaming players saying, ‘Why don’t we add games as part of my entertainment offering?’ Games have a lower churn rate, music has a lower churn rate, and I’ve been recommending to our clients that they should think about offering a whole slew of other types of digital entertainment. Why not have their podcasts and their digital books and their games and their streaming video under a single, more bundled subscription?”
As head of both streaming and gaming, Perrette would, of course, love to see Max and Warner Bros. Games come together in some form. However, Max needs to learn to walk with TV and film programming before it can run with games.
“We have a lot of ideas, and we think there are natural collaborations that should be able to come to the forefront,” Perrette says. “The reality is, step one in the Max process is doing the basics better. And as part of that, a lot of our energy right now for the first two-thirds of 2024 is just around getting Max launched, re-platformed and out to consumers around the world. As we look at later 2024 and into 2025, it will free up resources in our engineering that can start experimenting with some of the ideas that we have between games and streaming.”
With all the time and money spent on “Hogwarts Legacy” in 2023, the main gaming franchise Haddad and Perrette are focused on expanding is the Potterverse. That includes the previously announced title featuring Quidditch, the wizard sport that was sadly left out of “Hogwarts Legacy,” currently in the beta-testing phase.
Coming up, Warner Bros. Games will be launching “Suicide Squad: Kill the Justice League” on Feb. 2, and they’ll be putting their free-to-play brawler game “MultiVersus” into wide release. (That game features Warner Bros.-owned characters ready to battle.) Looking ahead, the studio has a single-player open-world Wonder Woman action game in the works.
As most legacy Hollywood companies have shifted their games businesses to licensing models, Warner Bros. Games remains the only major studio with an in-house video game business, other than Sony Pictures, which works with its PlayStation corporate sibling under the Sony Corp. umbrella. Whether that’s a better strategy than outsourcing is “a question that has been going on for 25 to 30 years,” says Westcott.
“You’ve seen multiple studios try to bring it in-house and realize, ‘It’s really hard to develop those Triple-A games and make big blockbusters — so why not just license my IP and have someone who is really good at it do it?’ I would say there’s not one single model that’s successful. The question is, do you want to build that core capability within your own organization? Creating high-quality games is a very different business than creating a television series or movie series, and it takes a whole different team.”
But Warner Bros. Discovery is clearly doubling down on its internal efforts with its long-term plans to grow through live games, mobile games and more selective console releases.
“When you ask what our goals are, it’s really that macro goal of making sure that we get as much engagement and time with the fans as possible,” Haddad says.
With more than 707 million hours of “Hogwarts Legacy” played in 2023, Warner Bros. Games is certainly making good progress.
Warner Bros. Discusses "Volatile" AAA Console Games, Will Lean Into Free-To-Play And Mobile
The company envisions a future Harry Potter game where you can "live and work and build and play in that world in an ongoing basis."
www.gamespot.com
During a recent Morgan Stanley speaking event, Warner Bros. Discovery gaming boss J.B. Perrette discussed some of the company's strategy for gaming going forward, and it includes more live-service, mobile, and free-to-play games.
He said, "We're doubling down on games as an area where we think there is a lot more growth opportunity that we can tap into with the IP that we have and some of the capabilities we have on the studio where we're uniquely positioned as both a publisher and a developer of games."
Perrette said WBD's recent gaming output has focused on AAA games for console, and that's great when a game like Hogwarts Legacy sells 22 million copies and becomes the best-selling game of the year, but this kind of success is never guaranteed in what Perrette said was a "volatile" market. He pointed out that one of WBD's next big games, Suicide Squad: Kill the Justice League, was a disappointment for the company.
So the plan going forward, he said, was to help reduce volatility by focusing on core franchises and bringing at least some of them to the mobile and free-to-play space, as well as continuing to invest in live-service games that people play--and spend money on--over a long period of time. This will help WBD generate more consistent revenue, he said, going on to tease that WBD had some new mobile free-to-play games coming this year.
"Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?" he said.
Perrette went on to say that WBD is uniquely positioned because it has popular brands--he singled out Mortal Kombat, Game of Thrones, Harry Potter, and DC as its biggest--as well as 11 different internal game development studios. He also teased that WBD has a "strategic investment plan" to help make future games more successful, adding that the company just recently brought someone on to help with brand management and sustainability.
If WBD can execute, Perrette said he expects gaming to bring "meaningful growth" to the company in the years to come. But making games takes time, so Perrette cautioned that the company is laying the foundation now for returns that could come in 2025, 2026, and 2027.
Perrette went on to say how he has no idea how the gaming landscape will evolve over time, but he believes owning the IP and studios could help WBD succeed where others might not. He also called out things like virtual reality and "virtual worlds" as places that will "increase in scale and adoption" in the future.
Some of WBD's upcoming video games include a Harry Potter Quidditch game and a Wonder Woman title from the makers of Shadow of Mordor.
WBD's approach to gaming is very different to Disney's. The company, years ago, developed and published games in-house, but now licenses its franchises to other companies. For example, Disney just paid Epic $1.5 billion to bring its franchises to Fortnite.
Disney is also working with a variety of companies, including EA, Ubisoft, Zynga, and Quantic Dream on Star Wars games, and has a deal with Microsoft/Bethesda for Indiana Jones and the Great Circle and Blade.
Inside Warner Bros. Games’ Big Live Services Push and Doubling Down on DC, ‘Game of Thrones’ and More Franchises
David Zaslav’s most critical mission is leading Warner Bros. Discovery through the streaming wars. But he also sees a rich opportunity in video games.
variety.com
Sold over 24 million
Hogwarts Legacy Has Sold Over 24 Million Units
Avalanche Software's action RPG sold over 22 million units last year, which means an additional two million sales in 2024 thus far.
gamingbolt.com
The WB Discovery chief, who can’t go one earnings call without boasting about the power of the company’s rich trove of IP, used his Q3 address as a chance to announce plans to level up the video game division, which he says has “consistently enjoyed among the highest ROIs of any of our businesses.”
This is where Zaslav’s love of franchises meets his plans for domination of the nearly $200 billion gaming industry. While “smaller than some of the leading pure-play gaming companies” — namely Electronic Arts, Nintendo, Ubisoft and Take-Two Interactive, as well as publishing competitors Sony’s PlayStation and Microsoft Gaming — Warner Bros. Games has managed “comparable” operating margins and is “punching above [their] weight” thanks to four IPs the company values at $1 billion apiece in the gaming world: Harry Potter, “Game of Thrones,” DC and “Mortal Kombat.”
A very consistent message coming from the executive layer of Warner Bros. Discovery is the importance of franchises,” David Haddad, president of Warner Bros. Interactive, tells Variety. “There’s a unique and important role games have in keeping our franchises relevant, resonant and exciting, because there’s plenty of fans and plenty of people consuming content where games are their starting point.”
The two franchises that WB Discovery profited from the most in 2023 are “Mortal Kombat,” with the release of “Mortal Kombat 1,” which has sold 3 million copies since its September release; and Harry Potter, with last February’s launch of “Hogwarts Legacy,” which has now crossed 24 million copies sold and was the bestselling game of 2023 worldwide, per Warner Bros.
Those impressive sales figures caught the eye of Zaslav and CFO Gunnar Wiedenfels, who are focused on reducing Warner Bros. Discovery’s massive post-merger debt, enough to signal to the industry that the gaming division is the company’s new darling in its path to profitability.
“I’ve double- and triple-checked some of the metrics here because it’s such a great investment opportunity,” Wiedenfels said during the third-quarter call, adding he’s “stunned that we haven’t been investing more into this opportunity. We’re going to start tackling that.”
Warner Bros. Discovery CEO of global streaming and gaming JB Perrette tells Variety the key to topping those numbers is figuring out ways to make prized IP “more than just one great hit every three or four years.”
“We want it to be ‘always on.’ And the good news is the gaming space is lending itself to that,” Perrette says.
The exec is referring to the success big franchises have seen recently in offering not just splashy console and PC video games but also live services, mobile and free-to-play titles all within the same IP universe. Perrette says that combination is what he’s looking to “build out” for each of Warner Bros.’ most-valued franchises but warns gaming titles are on a “long cycle” and this plan can’t be delivered on in 2024.
If you look at those companies that have large streaming platforms, they’re dealing with three-plus-percent-per-month churn on their subscribers,” Westcott says. “Live games — the ones the gaming industry is now talking about — have a very, very small churn rate as compared to streaming. So you’re seeing more and more of the streaming players saying, ‘Why don’t we add games as part of my entertainment offering?’ Games have a lower churn rate, music has a lower churn rate, and I’ve been recommending to our clients that they should think about offering a whole slew of other types of digital entertainment. Why not have their podcasts and their digital books and their games and their streaming video under a single, more bundled subscription?”
As head of both streaming and gaming, Perrette would, of course, love to see Max and Warner Bros. Games come together in some form. However, Max needs to learn to walk with TV and film programming before it can run with games.
“We have a lot of ideas, and we think there are natural collaborations that should be able to come to the forefront,” Perrette says. “The reality is, step one in the Max process is doing the basics better. And as part of that, a lot of our energy right now for the first two-thirds of 2024 is just around getting Max launched, re-platformed and out to consumers around the world. As we look at later 2024 and into 2025, it will free up resources in our engineering that can start experimenting with some of the ideas that we have between games and streaming.”
With all the time and money spent on “Hogwarts Legacy” in 2023, the main gaming franchise Haddad and Perrette are focused on expanding is the Potterverse. That includes the previously announced title featuring Quidditch, the wizard sport that was sadly left out of “Hogwarts Legacy,” currently in the beta-testing phase.
Coming up, Warner Bros. Games will be launching “Suicide Squad: Kill the Justice League” on Feb. 2, and they’ll be putting their free-to-play brawler game “MultiVersus” into wide release. (That game features Warner Bros.-owned characters ready to battle.) Looking ahead, the studio has a single-player open-world Wonder Woman action game in the works.
As most legacy Hollywood companies have shifted their games businesses to licensing models, Warner Bros. Games remains the only major studio with an in-house video game business, other than Sony Pictures, which works with its PlayStation corporate sibling under the Sony Corp. umbrella. Whether that’s a better strategy than outsourcing is “a question that has been going on for 25 to 30 years,” says Westcott.
“You’ve seen multiple studios try to bring it in-house and realize, ‘It’s really hard to develop those Triple-A games and make big blockbusters — so why not just license my IP and have someone who is really good at it do it?’ I would say there’s not one single model that’s successful. The question is, do you want to build that core capability within your own organization? Creating high-quality games is a very different business than creating a television series or movie series, and it takes a whole different team.”
But Warner Bros. Discovery is clearly doubling down on its internal efforts with its long-term plans to grow through live games, mobile games and more selective console releases.
“When you ask what our goals are, it’s really that macro goal of making sure that we get as much engagement and time with the fans as possible,” Haddad says.
With more than 707 million hours of “Hogwarts Legacy” played in 2023, Warner Bros. Games is certainly making good progress.
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